been working on a terrain for me level tried to clean it up, but still FPS is dead on it for no obvious reason
|: LMT (32x32 divs) 40fps 4500 tris (many of the hidden/not viewable tris have been deleted (just incase).
|: LMT (16x16 divs) 23fps 3500 tris - did the tris and fix, but no cigar
|: in comparison to Ydnar’s LMT i dunno wft is wrong
|: also in comparison to (awfal) textured brushes
I have tried everything the only thing that changes the frame rate is changing the q3map_tcGen ivector ( ) ( ) is the shader but still looks awfal with negligable results on FPS… sometime like 384 and look blury
even tho i am using 512x512 n 1024x1024 textures.
forgive me for the shot sizes…
please help me!
ta!