Terminal


(Rhyno) #1

Is insanely unbalanced. Attacker side is at such a huge disadvantage starting off. Not to mention the Defender spawn is literally 4 seconds away from the wall that needs to be c4’d. Really hope some balancing is done to this map.


(Rhyno) #2

Also maybe move this to map discussion.


(potty1) #3

Agreed about the first stage. The forward spawn has too many angles to hold to capture. If it was in the offices or at the telephone box near the balcony that’d be awesome


(Szakalot) #4

Offices sounds like a great idea, its always a nice place to fight around, and it will split the map towards getting secondary tunnels and focusing on plant or trying to get the spawn first.


(Hipolipolopigus) #5

Welcome to DB map design in a nutshell. Linear map flow + single spawn point + no spawn area protection = spawncamp.


(Szakalot) #6

what spawncamping on terminal?

we are talking about forward spawn, which is exposed and hard to grab; but not the actual area where players spawn


(Hipolipolopigus) #7

what spawncamping on terminal?

we are talking about forward spawn, which is exposed and hard to grab; but not the actual area where players spawn[/quote]

Eh, I was half-asleep so I skimmed over this :tongue:


(The99thProblem) #8

The thing about this game is timing. The forward spawn is easily obtainable at the right time. Proxies place mines in the right areas, Aura places her heal beacon on the point and heart beat sensors are deployed so you are informed of incoming hostile agents. This is a team-based game and so all objectives are to be completed via the assistance of your comrades. Forward spawn would be to easy to capture if just one person was needed to capture it.

Also, a great time to capture the forward spawn is when there is a plant on the wall. Whilst the opposing team is focused on diffusing the C-4, you can capture the forward spawn right under their noses.

Good luck mates!


(Kitsunami) #9

As above.

I have learned through play that the forward spawn is incredibly easy to capture when its timed properly.

Also, to cover the c4? Again, easy. One proxy alone can block both tunnels to the sides with mines and the team can then cover the front…

You have to remember you are missing a tonne of the other strategies right now. For example, a particular merc who isn’t in right now has a sentry turret he can deploy, which you can use to defend an objective. Others have flash-bangs and grenades…etc


(Rehoma) #10

I find the last part of the map to be ridiculously in the favor of the defenders. Their machinegun is pointed directly at all entrances and can only be accessed from out of their base. You’d have to run past the gate that is right after their spawn area. By the time you’re halfway there, you’re already dead. And not forget to mention they have flanking sides from above as well. We had a pretty fair game throughout the match but got stomped at that final part.