Terminal: too many MG's at first objective?


(PinkFrog) #1

Hi

I feel that the first objective in the map “Terminal” has too many MG’s. I’m especially thinking that the one for the defense looking down towards the attackers spawn area is a.) not needed and b.) makes full hold too easy, especially once the tunnel is blocked.

I suggest removing that one.

I think, the one in the building near the spawn of the attackers is also not needed but it also doesn’t hurt gameplay much, so, no need to remove it in my eyes.

The only one that is really awesome is the one on the balcony in the main plaza at it can be useful for both attackers and defenders.

What do you think?

Cheers, Pinky.


(-PogS-) #2

I agree with that. To me the first objective of Terminal is of all maps the most difficult to achieve. Removing the MG might help a lot to balance it.


(Humbugsen) #3

also agree. there are 2 mg’s facing each other, pretty much defeats the purpose?^^


(VodkaPower) #4

“there wouldn’t be too many MG on map” © master Yoda.
consider its SD-way to say “we love you!” to you :wink:


(Volcano) #5

ditch the mg watching main entrance 2nd phase you can keep the cover there, restrict the angle the balcony mg 2nd phase and fire at so it cant cover the A plant