:eek3: if tryd to make terrain with easygen .
its works fine the only trouble i have .
is that my terrain isnt smooth any more all pointy .
i used the base in easygen to smoothen my terrain bud it wont work some how.
can any one tell me wath i do wrong.
textures/wipe1/terrain.vertex
{
{
map textures/desert_sd/grass_desert_flat.tga
rgbGen vertex
}
}
textures/wipe1/terrain_0
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 725 0 0 ) ( 0 725 0 )
{
map textures/desert_sd/grass_desert_flat.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/wipe1/terrain_1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 725 0 0 ) ( 0 725 0 )
{
map textures/desert_sd/pavement_quad_sandy.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/wipe1/terrain_0to1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 725 0 0 ) ( 0 725 0 )
{
map textures/desert_sd/grass_desert_flat.tga
}
{
map textures/desert_sd/pavement_quad_sandy.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
thx in advance :bump: :bump: .
one day il geth it right .
sorry for the poor englisch 

thx guys.