terain probs


(=ds=bart) #1

:eek3: if tryd to make terrain with easygen .
its works fine the only trouble i have .
is that my terrain isnt smooth any more all pointy .
i used the base in easygen to smoothen my terrain bud it wont work some how.
can any one tell me wath i do wrong.
textures/wipe1/terrain.vertex
{
{
map textures/desert_sd/grass_desert_flat.tga
rgbGen vertex
}
}
textures/wipe1/terrain_0
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 725 0 0 ) ( 0 725 0 )
{
map textures/desert_sd/grass_desert_flat.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}

textures/wipe1/terrain_1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 725 0 0 ) ( 0 725 0 )
{
map textures/desert_sd/pavement_quad_sandy.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}

textures/wipe1/terrain_0to1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 725 0 0 ) ( 0 725 0 )

{
	map textures/desert_sd/grass_desert_flat.tga
}
{
	map textures/desert_sd/pavement_quad_sandy.tga
	alphaGen vertex
	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
	map $lightmap
	blendFunc GL_DST_COLOR GL_ZERO
	tcGen lightmap
}

}
thx in advance :bump: :bump: .
one day il geth it right .
sorry for the poor englisch :cool:


(Mr_Tickles) #2

You need to press Apply after you slide the slider :slight_smile:


(MadJack) #3

Oh and bart, please use [ code ] [ / code ] tags… It’s near unreadable with no formatting :slight_smile:


(=ds=bart) #4

wath do you mean tags

 .
dunno wath you mean bye this  .
 :clap: me dumb ass you see haha :eek:

(Mr_Tickles) #5

when you type your message, put a [ CODE ] before your shader, and a [ /CODE ] after it. Alternatively, click post reply at the bottom which will take to a new reply posting page and click on the botton which says code…
It turns out like this and is a lot easier for people to read your code:

This is using the code tags


Place your code in here


P.S. did you try to click the big “Apply” button after you slid the slider?

Do you get it distorting the landscape at all? If not you need to choose one of the top options from the drop down menu and then try sliding the slider :slight_smile:


(=ds=bart) #6

k thx for the info one .
the code stuff ditnt know that .
bud i use slider and use apply every thing looks fine in my easygen.
could it be i do it the wrong way .
when i applyt my textures i save it .
then export it to radiant maybe my settings in radiant .
must be different .
when i open it its all white green terrian texture .
i tought this was the right way to do it .
are there other greath terrain builders .
sorry for the poor englisch :beer: :beer: .
from the land off beer :drink:


(Mr_Tickles) #7

Don’t worry about the green and white texturing in Radiant, that’s supposed to be there. Radiant uses this as a broad editor image and then when you compile the map, then the textures are put onto the terrain using the metashader that you export from easygen. If you want a good tutorial on easygen to make sure you are using it correctly, take a look at this page, an excellent tutorial by MuffinMan -> http://www.wolfensteinx.com/surface/tutorials/easygen.html

Also, when you export your terrain from easygen you might want to take a look at this page, it isn’t essential to get the terrain showing up in game, but if you want it to have good lighting then the thread is a must read. -> http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8089&start=0

Hope everything goes well :slight_smile:


(=ds=bart) #8

:banana: thx guys.
just found my prob .
feel a bitt dumb doh.
my templates where set wrong goth the new once in place and every thing works.
greath site hear lots off peeps helping each other out :drink: .
there still is hope :clap: :clap: .
one day il geth it right haha.
hopefully i could help you guys out one day.

dont mess with my engy sissors :bump:


(Mr_Tickles) #9

No probs, I look forward to it :slight_smile:
Thanks :slight_smile: