I think @Melinder shows that the tip is not wrong.
At the same time, changing weapons can make you loose this shield. That little thing is the real problem, we know, because everyone in this game run with melee.
But the tip is true.
I think @Melinder shows that the tip is not wrong.
At the same time, changing weapons can make you loose this shield. That little thing is the real problem, we know, because everyone in this game run with melee.
But the tip is true.
@ClemClem7 said:
At the same time, changing weapons can make you loose this shield.
Not quite.

Larger version

Larger version
@ClemClem7 said:
@Melinder
Try jumping maybe ?
Longjump ?
i think movement wont stop the shield, probably only shooting or interact.
always thought changing weapons cancel the shield
also, havent tried to shoot a proxy trying to defuse after revived.
@ClemClem7 said:
@Melinder
Try jumping maybe ?
Longjump ?
Tried that, same result.
i fucking knew that it actually did work. the amount of frustration when a player gets revived 1 bullet before i finish him and runs away was too big to not be true.
thanks melinder.
My guess is he is probably talking about the ability to gib people as they are in the process of getting up from being revived. You CAN continue to do damage to their downed state as they are in the process of getting up, it is once they have finished reviving that the shield applies.
I often do this when playing as sniper and someone goes down behind cover, I wait for them to be revived while I keep my crosshair at the same point that I downed them. As soon as they start raising back up if you hit them fast enough you can tap them out before the revive finishes. (works on all forms of revives)
I don’t believe that is a bug or anything though and fully intended. Otherwise revive trains would be totally OP.
@Melinder
Hey bud, thanks for the info. I’m honestly super surprised it’s working. From my experience it had never seemed to be working, but in watching your clip I guess it’s because the shield time was reduced to roughly a mere second. Which isn’t bad, but it’s not the same it used to be.
Really, thank you!
Just gotta wait for em to start shooting or for the shield to go bye bye then.
It does not seem to work because lag often kills you clientside once you’re raised. It’s like your corpse is a grey wall and you’re behind, maybe dead, depends on who wins the lag compensation lottery while serverside sort the shrodinger dilema. Being instagibbed as soon as raised is pretty common.
Here’s the rub
Y’all NaCL boys been absolutely SCHOOLED by @Melinder and there’s more than one of you in this thread, the evidence is quite clear.
But:
Revived (Past tense) mercs (standing up and no longer down or in the process of reviving) are shielded (protected entirely) from damage for a short period, or until they perform an action such as (including but not limited to) shooting or using an ability.
Actions are game actions that cause a change in state such as firing a weapon or repairing/doing an objective and do not include movements as actions.
The tooltip is working PRECISELY as worded.
Just throwing this in fyi from the wiki:
New Players Guide:
“When revived you have a Spawn Shield protecting you from damage that lasts for 2s, but will be canceled if you perform a Combat action or use an Ability”
Fine Tuning 2:
“Updated 4-second Spawn Point invulnerability - If a player fires, they are dropped to a 50% damage shield rather than losing it entirely.
This change does not impact medic revives”