teleporters


(Albiorix) #1

anyone know how to use the teleport func? like how do i set it up and then set its destination?


(Zombie13) #2

trying pointing the func_teleporter to any entity, from what I have read that should work.

Zombie


(NoPLaCe2HiDe) #3

i don’t know about the func_teleport entity… but if you want to make a teleporter i used another way.
Create a trigger_multiple entity and resize it to the size of your teleporter.Give the entity a unique name for example trigger_teleport_1.
Next you create a info_player_teleport entity where you want to be teleportet to.
Give it an unique name also like player_teleport_1.
With “angle” you can choose the direction where you are looking when you have been teleportet.
Now go back to your mutiple_trigger entity and add a flag called “target”. There you type in the name of your info_player_teleport entity.
Now you should be able to teleport but you don’t see and hear anything. If you want to see and hear your teleport you have to set it up seperatly.

Actually i made a remake of the quake 1 dm 4. In this there are some teleportes with gfx-effects and sound. Maybe you want to download and learn from it. you can extract the pk4 file and open the map in the editor…

Here your can grab it: http://doom3.planet-multiplayer.de/mapbase.php?view.1

Just put the included pk4-file in your doom3/base directory and create a multiplayer game
you can choose it from the mapslist. It’s called “The Bad Place”. Otherwise you just open the console and type devmap q1dm4.

By the way i want to excuse my poor english…i’m german and my english isn’t the best :smiley:


(Albiorix) #4

thanks for the help NoP and awsome job on the remake


(Mogul) #5

Is there a way to cut out the “travel” sequence when you teleport, so that they’re instant?