teleporter


(gamboo) #1

Hi im using eb’s after beginner tutorial.

Steps I took

  1. Made a brush textured with common/trigger
  2. Tried making it into a trigger_teleport

Problem :angry:

I have problems making it into a trigger_teleport. When I try doing it through the entity window the whole map goes like i was using rivatuna in et and if i save the map then my whole map just vanishes for the next time I open it.

If i do it by right clicking on the grid then the shape of the brush turns into a tiny cube and changes poition in the map.

I know there is something wrong because when i checked on eb’s .map file it shows hes trigger_teleport as a large transparent box

Im using GTKRadiant 1.4.0 and ive tried repairing it through the installation file. :disgust:

Thanks for all help

gamboo


(Niklas_) #2
  1. make a brush with trigger texture, make a trigger_multiple out of it.
  2. make a new “target_teleporter”
  3. make a “misc_teleporter_dest”
  4. connect triger_multiple->target_teleporter->misc_teleporter_dest

so it workes in my map fine.

(im using 1.5, but i hope it’s the same procedure…)

EDIT: Never try to make a new class in entity window or u will rename worldspawn!!! I don’t know how to repair a map with this error, i did it with “undo” when it happened to me :slight_smile:


(TF) #3

You need updated entities file to make teleporter.
http://www.splashdamage.com/index.php?name=pnphpbb2&file=viewtopic&t=6243


(kamikazee) #4

It is possible if you make it an entity first, eg. a func_group. Only renaming the classname for worldspawn is not allowed.


(Graham) #5

Yeah, Radiant probably doesn’t recodnise the entity, you need to get Erik’s updated .def files. See the link TF posted.


(Clutch152) #6

i just got gtk radiant 1.5.0 and that seemed to have all those new entities in there already and I have had no problems :smiley:


(gamboo) #7

ok then im thinking of changing to version 1.5.0
is there any disadvantages to this?

and i only need to update by beta2 right and no beta1?


(kamikazee) #8

1.5.0 lacks bobtoolz and some other plugins, combined with the fact that it uses changed keys.

But it should be good to work with once you’re used to the workflow.