Because people want it and that’s why we are here at SplashDamage dot com.
Teaser Trailer Discussion
Given that open world MMOs have been built using UE3, it’s safe to say that it’s an incredibly flexible engine that can indeed facilitate large environments. With that said; bigger is not always better, it depends entirely on the game. I have thoroughly enjoyed BF and ET games on one end of the spectrum, and CS/CoD on the other. PS2 has simply failed to provide any moments that were truly epic. It just lacks that spark. Sure it’s a good game, and a tremendous technical feat, but it’s not in the running for my top 3 PC FPS titles of the year. Creating a good MP game is all about capturing and delivering those epic moments, whether the environments are large or little is not really of much concern to me, I’m simply looking for epic gameplay :).
Given SD’s history, I can’t wait to find out more about this game and get my grubby little mitts on it. I’m quite hopeful that the studio will be able to introduce that “epic factor” to the title.
Looks good to me.
I am just hoping they release the SDK for this sooner than they did for ETQW. Also looking forward to see if Chris is planning on making any maps for the game 
Just can’t wait for what could be the next “bomb” in the genre. Need gameplay footage.
Visual is impressive, looks very real, maybe with some dust in the air it would look like a foto. Curious about the game itself, DB will be a glory it seems.
Anyone else notice that the font style of the letter M in DirtyBomb is similar to the letter M in the font of wolfenstein et and rtcw? with its deliberate knife edge drop below the line.
Maybe they are hinting at something…
Looks good, only hope they kept the Enemy Territory classes, gunplay, movement, …
Why not compare the success of TF2, probably the most popular F2P game, to one that is likely to be F2P as well? I’m not comparing the gameplay here, just the way the game is structured to be open-ended for creators.
[QUOTE=Psygnos1s;410773]
ET , ET:QW and Brink genre are simply UNIQUE… other FPS cannot be compared to them… [/quote]
Battlefield.
[QUOTE=Psygnos1s;410773]
And Mithrot, this new game, Dirty Bomb, will HAVE Dedicated Servers and stuff… With or without mod tools it will rock anyway… And every FPS F2P you saw in the web, they DONT HAVE mod tools… TF2 it’s another talk about this stuff, since it was a B2P.[/QUOTE]
I would appreciate it if you offered a source where you know that this upcoming game will feature Dedicated servers. Even then, there is a good chance they wouldn’t be player-hosted, which would hurt any chance of there being a competitive scene for clans to practice on or having pub games where admins can monitor matches.
If you say the game will rock regardless of modtools, we’ll have to see first, but outright ignoring them is a mistake. Have you never played Wolfenstein: Enemy Territory beyond vanilla? There were custom maps like Base Race brought in fresh ideas that even today’s shooters lack, they even made up a large part of the community such as Jaymod/ETPro.
Trailer is awesome, I like that style from Brink IMO that the best art style in FPS and maybe in all game ever . I only beg you for that movement system (SMART) in Dirty Bomb. Brink for me was the best MP FPS and my is Brink art and movement style in Dirty Bomb.
Bless
You broke my heart with Brink SD. This is your last chance. If this is another slow as molasses shooter with nerfed pea shooter guns and a low skill ceiling we are finished. We are going to break up. Don’t even bother drunk texting me for a booty call.
Looks cool, everyone! I see a lot of brink visual style crossing over, but I’m guessing it’s a fresh start on the code base?
same over here !
- 100
Can we wait for a beta ? I mean a real one ! with community feedback !
While I agree that public dedicated server files with spectator and recording/demo/password functionality are nice, there are plenty of F2P shooters that use centralized server architecture and have thriving competitive gaming scenes. In these titles, players often have the ability to set up and password protect their own “rooms” (effectively setting up their own private servers). If you look at the Asian gaming scene, you’ll see that plenty of F2P shooters run their own tournaments there, or run them in cooperation with their own gaming leagues (similar to ESL/Clanbase).
Not only are they providing similar features to what we’re used to, they’ve got a far superior telemetry system on top of that, making it easier to review key match info after the fact.
Heck, even the European ESL supports plenty of F2P titles (the majority of which use centralised servers systems).
http://www.esl.eu/eu/freegames/
It wasn’t long ago that I too felt that centralised servers= fail, but networking technology continues to improve, latency continues to drop, and F2P devs continue to improve the options that they provide their paying customers.
All in all, the reasons to slam F2P are becoming fewer and farther between.
/A former competitive gaming administrator.
*EDIT:
Granted I’m not saying that any of the F2P FPS’ are as big as the likes of CS, but then again nothing really is.
