Well, but to me this is the future. It is just impressive technology. Considering you have more freedom on creating your levels (more openness, you do not have to seal them into bsp-nodes for rendering and therefore be limited), which would automatically make them bigger. DirtyBomb might just be max 64 players again, but why limit yourself. Why try to create a comp game anyway. So much restrictions, and in the end you will get just the same. But let’s see. We have seen way too little to make too much judgements, but it looks about brink to me. I think forgelight engine is at least worth a look. Guys at SD probably have chosen Unreal-Engine for future games. Which is similar to idtech, which in turn means small levels, no ? I could be all wrong on this. I am way too far away in knowledge to be specialist in engines. But i know some stuff here and there about old idtech games. Just trying to give feedback to SD about what i think the future of FPS is heading to for me. Again, just personal opinion.