Teaser Trailer Discussion


(Dope) #41

Well, I hope SD make this game with accounting of last fails, so I can wait years, or three, just make It cool.

[QUOTE=Psygnos1s;410721]

ps: you can also reserve ur nickname… if i’m registered on Warchest i dont need to reserve it right? I will keep this name i’ve got also in the forum here ?[/QUOTE]

http://forums.warchestgames.com/showthread.php/33334-zomg!!?p=410711&viewfull=1#post410711


(phoen1x) #42

Years or three? Lol, i could be dead by that time :frowning: You know Crytek’s warface beta is coming and plus there are few other free fps shooters out there so i hope SD will release DirtyBomb very soon.


(mitsuhiko) #43

That is entirely correct. Your forum nickname == warchest ID == Dirty Bomb username.


(Dope) #44

Hehe, I was waiting Quake 4, Diablo 3, now Doom 4 (which was announced in 2008, still no info exept leaked screens and music), so yeah, year or 3 isnt too much :slight_smile:


(phoen1x) #45

Well, i wanna play good FPS right now. SP games do not attract me anymore. Plus I don’t like bf/cod/cs and brink is dead, qw is almost dead (maybe i should re-install it). Waiting year or three? No freaking way :frowning:


(Mustang) #46

With a name like Dirty Bomb and based in London I can only assume it’s going to be Terrorists vs Security.


(Raga) #47

Cant wait :slight_smile: but now we need more info ahaha


(Psygnosis.) #48

perfect ! thanks :wink:

and now… give us more info !


(.N.E.R.D.) #49

Is it too soon for any questions to get answered ??? :slight_smile:
Cause since I’ve seen the huge dude almost at the end of the teaser I was wondering if you are doing the multiple body size thingy again ?


(acQu) #50

Looks interesting, but not too overwhelming. The graphics style is looking good i think. The level structure (for what can be seen on the trailer (i assume some shots where already levels in construction)) looks again a bit tiny. Correct me if i am wrong: but levels in Brink where also mainly small and limited (mainly because they had to be structured like this i guess). What i want to say is: will it beat Planetside 2 ? :slight_smile: Especially regarding the openness of the levels. Forgelight engine ? => http://en.wikipedia.org/wiki/Forgelight_Engine


(shibbyuk) #51

I’ve noticed that one of the teams will likely be called the CDA. And Banksy works for them!


(h4cky) #52

Dear, Splash Damage.

I will tell you one important thing: Stay in touch with the community ! :slight_smile:
I will be happy to see the freedom of movement :slight_smile:

Sincerely,
Ivelin “h4ckY” Georgiev


(twt_thunder) #53

well, learning from last time, I will wait a bit after release and see… :smiley:


(Senf) #54

just reserved my nick from w:et, etqw and brink for dirty bomb. yay so excited right now


(Mithrot) #55

If this is yet ANOTHER F2P game banking on some spiritual succession of previous PC games, I’ll be disappointed. TF2 is F2P and yet it has both modtools and LAN support, which this likely wouldn’t if it was the case.


(phoen1x) #56

Don’t bring this TF2 nonsense. TF2(complete crap IMO) is nothing compared to ET/ET:QW/BRINK.


(taw_m0nsta) #57

Beat PlanetSide 2 on what acQu? And did you just asked if Dirty Bomb (a game that looks like it host matches of 4v4/12v12) is using a Sony MMO (2000v2000v2000) engine? Silly you…


(Psygnosis.) #58

quote

ET , ET:QW and Brink genre are simply UNIQUE… other FPS cannot be compared to them…

And Mithrot, this new game, Dirty Bomb, will HAVE Dedicated Servers and stuff… With or without mod tools it will rock anyway… And every FPS F2P you saw in the web, they DONT HAVE mod tools… TF2 it’s another talk about this stuff, since it was a B2P.


(phoen1x) #59

Well, talking about mods. Ask anyone, who tried to play vanilla ET and they will tell you, that downloading all that ****ty music, sounds, logos etc. really piss people off. Yes there are few good maps and mods for ET, but i would prefer custom good maps only.


(acQu) #60

Well, but to me this is the future. It is just impressive technology. Considering you have more freedom on creating your levels (more openness, you do not have to seal them into bsp-nodes for rendering and therefore be limited), which would automatically make them bigger. DirtyBomb might just be max 64 players again, but why limit yourself. Why try to create a comp game anyway. So much restrictions, and in the end you will get just the same. But let’s see. We have seen way too little to make too much judgements, but it looks about brink to me. I think forgelight engine is at least worth a look. Guys at SD probably have chosen Unreal-Engine for future games. Which is similar to idtech, which in turn means small levels, no ? I could be all wrong on this. I am way too far away in knowledge to be specialist in engines. But i know some stuff here and there about old idtech games. Just trying to give feedback to SD about what i think the future of FPS is heading to for me. Again, just personal opinion.