[quote=“torsoreaper;138946”][quote=“Amerika;138943”]Random numbers don’t support an argument and humans don’t always perform at their optimal skill nor choose to get more skillful over time or even have the option to get better. Especially when talking about an open public server players. I’ve outlined all of the ways the current skill rated system breaks down due to all of the things that can’t be accounted for with players. But at least it tries to make things even. Sorting players by just level played would be ridiculous and completely random and it would punish people who admittedly can’t get any better than they are or simply don’t want to because they have played more than others. How is this a good system? And if you still believe it is how is it, in a pro/con list, a smart move. Let’s refrain from making up numbers you can’t backup.
I wouldn’t mind if a total skill rating per team was shown. But showing individual skill ratings would lead to mostly the same issues but over a different number.[/quote]
So to paraphrase your agruments:
the R squared between skill and level is zero.
the R squared between aggregate player skill and team skill is zero
therefore matchmaking is impossible
What I would love to see, but obviously SD will never release the data, would be everyone’s individual level and their hidden skill number. Then we would actually be able to see the correlation between level and skill. I would be shocked if the correlation is zero. I just don’t understand how someone can spend literally hundreds of hours at something and still suck aside from the fact that most people don’t enjoy spending hundreds of hours doing something they are shitty at. Usually the better someone gets at something, the more they enjoy doing it. Not the opposite.
Finally, on your point of showing total skill per team vs individual skill on the scoreboard, how would that do anything different than what I suggest? If people come out of lobby and a team is 500 rating vs 100 rating, wouldn’t everyone on the other team just rage quit anyways?
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Because teams aren’t coming out of the lobby with a 500 rating vs. a team with 100 rating. Where are you getting this information? The game is balanced via a skill rating system that takes in everyone’s last 25 games and tries to even out the skill between teams. This system is far from perfect and has a number of flaws. But it’s at least trying to sort teams based on a skill rating. The system’s flaw (offsetting a good player against a lot of medium players) combined with people joining late or dropping with then more people joining makes it chaotic at best. But, again, at least there is something in place that is trying to balance things out based on an actual skill value and not just one factor in evaluating potential skill (like account level).
And showing a skill rating per team would shut down arguments like your own where you can automatically assume that teams are being matched incorrectly and use doubt as your main argument point as opposed to actual knowledge. And you could also see the skill rating adjust as people joined/left which provides valuable information as well in this argument and many seem to just forget exists while arguing it.