teamdoor +brush func_explosive problem


(ischbinz) #1

few weeks ago i started learning mapping in my old days :slight_smile:
my project got now to open beta stadium.
and we found few problems i cannot fix:

i created a team door - only useable for covertops and axis team
near that i created a brush - func_destroyable

ok axis can pass the door - it works
if allied plant dynamite door gets invisible - works, too

but the problem is following - if a allied goes near the door he gets only the locked door symbol - not the dynamite symbol
i thought - no problem, you can see that the door is dynamitable on the commandmap, but nobody discovert the this door can blow away with dynamite…

do any 1 have a idea how to fix this?

you can have a look on my map here:
http://www.ischbinz.de/DA_files/uranproject_b1.pk3

on a server (dunno how long)
85.14.220.187:27964

other problem is:
my ******* commanpost got no textures - i added the whole model path inside my pk3 but it doesn t work already


(mrfin) #2

sorry - havent looked at your pk3 so these are guesses:

did you include the track key on your destructible’s toi? so it says “you are near ’ the axis team door’” - or whatever.
And is it listed as an objective?
Perhaps you can extend this toi. further from the door so that the tnt is seen before the locked symbol?

The command post needs a .skin reference.


(Kic) #3

I was trying load your map, get error - hunk allocated
I cant remember I must use com_hunkmegs 64 ?

Thanks and sor


(Magic) #4

Try with “seta com_hunkmegs 112”


(mazdaplz) #5

if the trigger obj info doesnt work as you had in mind you could have a func_invisible_user with cursor_hint set to something like dynamite, just a thought


(mrfin) #6

key = cursorhint
value = hint_none

On the team door?

Just make sure the door is clearly marked as an axis or allies door