Currently the spawns work pretty much in a random way…
You can spawn at any of the possible spawn points in that spawn area…
What I would like to see is each spawn point having a preference system built in that would allow heavier Mercs to spawn closer to the front of spawn than the lighter Mercs. Meaning if heavy Mercs spawn with light Mercs at the same time the heavy Merc would be closer to the spawn exit. However if it is only light Mercs spawning they would spawn at the front of spawn.
The reason for this is to help try and keep the whole team closer together just outside of spawn and allow better grouping in general. In theory this would reduce the amount of single file lines into the enemy, ammo and in future buffs to be handed out and in general higher chance of revives and health in fights.
I try and think about it as “where do the mercs cross lines” and if a heavy Merc spawns at the back of spawn and a light spawns at the front… The answer is never… I don’t think anyone would deny that heavier Mercs in general should lead the charge!
A quick couple of examples of what happens if this was to become a thing…
Terminal…
You can have all the attacking team Mercs “meet” just under the pipe.
Underground…
All Mercs would make it into the elevator.
Trainyard…
All Mercs would be grouped while entering either of the houses.
Bridge Final Objective…
Would all reach the entrance around the same time.
I would like to also mention I know that this seems to go against the idea of heavy and light Mercs being faster / slower… However, I believe having these differences in combat is much more important in combat than they are during travel.