Team balance isn't great at the moment :(


(N8o) #21

[quote=“UnaSalusVictus;122802”][quote=“Haise;122770”]“Team unbalance” is rarely the case in public games, it’s peoples’ choices in team comp and positioning that determine games.

Sure, you can get the rare game where they are all lvl 5-12 and then a random lvl 60+ that carries that hell out of a game, but it’s few and far between.[/quote]

or the level 60 who admits hes 60 because he plays obcessivly but sucks at the game…( happned the other night…and oy did he suck…i mean k/d means shit to me but when you dont get on objective AND you have 3 kills and over 40 deaths because you try and melee everybody no matter what class your using…ugg…(wish i was kidding…[/quote]

Not exactly the point I was trying to make but okay


(DMaster2) #22

Stopwatch need the same rebalance objective got. Would be a huge step forward. But oh wait, people would get mad they can’t stack teams with their friends.


(N8o) #23

Do you mean with the time difference in spawns based on players? No, that wouldn’t work. Too inconsistent throughout the match for it to be fair for either team


(DMaster2) #24

Do you mean with the time difference in spawns based on players? No, that wouldn’t work. Too inconsistent throughout the match for it to be fair for either team
[/quote]
I mean that you can’t pick a side, the game decide it for you after you locked the mercs.


(FUNNYBLACKMAN) #25

[quote=“UnaSalusVictus;123158”]personally i wish it would let 3 people party in obj/stop and stay teamed the whole time, not because my friends are so good, they arent, but we work well as a team, and use gamevox for voice communication(mumble but with cloud based servers)

[/quote]
I think thats a really bad idea because it would be even more unfair.Constant clan lads or just really skilled players stacking the one team and at the same time communicating with eachother while the enemy team is just some random players who don’t communicate at all will result in constant stomping.This is why competitive exists.


(DMaster2) #26

That’s exactly why objective is playable (not perfect balance, but playable). Stopwatch is unplayable, half of the times one of the teams stomp the other. It’s seriously not fun. I think party matching shouldn’t exist outside of competitive, if you want any kind of balance on casual.


(DMaster2) #27

That’s exactly why objective is playable (not perfect balance, but playable). Stopwatch is unplayable, half of the times one of the teams stomp the other. It’s seriously not fun. I think party matching shouldn’t exist outside of competitive, if you want any kind of balance on casual.[/quote]

your right, friends shouldnt be allowed to play togather unless its in a scheduled competitive match, i was wrong, suggesting friends should have another way to play togather rather then against eachother was a very stupid thing for me to do…would probably be smart to not let people who are steam friends be on the same team unless theres no other choice, that way, you dont got people like me and my friends ruining games for everybody by working as a team in a ffa.[/quote]
No need for sarcasm, i was just pointing out the truth. You have to pick one, either satisfy people that want to play with friends, but ruin balance completly or make balance for casual people the top prio and block out party matchmaking outside of competitive. Pick your poison, because i don’t think you can get both party matchmaking and a fairly balanced environment (aka one of the team don’t spawnkill the other most of the times).
I kinda like the balance objective have at the moment, while i find stopwatch unplayable so yeah, personally i hope party matchmaking will never be a thing outside of competitive.


(bontsa) #28

Once again.

Is playing against friends not playing with them? That is the question everyone has to answer by themselves, can they enjoy healthy competition or not. When you play enough, the amount of times you play against/together saturates into around 50-50-ish.

I don’t see definite right/wrong answer to that, matter of preference that devs have to attempt to cater to. Who is the majority and/or should said majority be attempted to be pleased by the expense of others.


(DMaster2) #29

[quote=“UnaSalusVictus;123889”]
funny, i have more rounds in stopwatch that arent total goatroaps then objective…objectives auto shuffle/balance based on last 10 games, that im told is 100% fair and balanced is horrible and is the cause of objective team stacking, and since 100% of players must vote for a vote to work(or thats what we all decided seems to be true in game last night) its very hard to get a shuffle when you got 1 team that wants a quick easy win, and the other thats made of 1/2 people who want to tdm, 1-2 good/great players and the rest people who may be trying but, the loadstone of people who want to tdm/dm and only care about k/d is just to great when the game balances the other team full of good/decent players…the 1-2 good/great players cannot carry that…

but again, friends partying out side competitive matches would ruin the game for everybody.

your right, friends shouldnt be allowed to play togather unless its in a scheduled competitive match, i was wrong, suggesting friends should have another way to play togather rather then against eachother was a very stupid thing for me to do…would probably be smart to not let people who are steam friends be on the same team unless theres no other choice, that way, you dont got people like me and my friends ruining games for everybody by working as a team in a ffa.

again lets actually have them PREVENT friends and clan members from being ont he same team, could even make it so that only 2 members of any clan(or 2 steam friends even!!!) can be on the same server at once and they must always be on opposite teams, i mean outside competitive play…

after all, if you work well with somebody even without using any sort of text or verbal communications, its not fair to the rest of the players in the server and ruins game balance!!![/quote]
Then it’s your impression, because i’m not the only one that noticed the improvements objective had on balance since the auto-balance fix. If you find stopwatch more of your liking stick there i guess. And vote shuffle don’t need 100% of the players to vote yes, it needs the majority and people that don’t vote count as no.

Also you fail to get that the autobalance may put you and your friend on the same team, or in opposite teams, depending on the needs. You don’t always play one against the other. But if you start stacking teams one of them will be far stronger than the other and the consequences are known.
I have a few friends in the game but i don’t care if i play against them or in the same team. The game need a game mode that isn’t completly unbalanced (hi execution for a reason and stopwatch for another).

Finally, devs talk about party matchmaking since late august (before CW update). We are in december and it’s still being worked on. You know why? Because it’s almost impossible to have balanced games with party matchmaking. You and your crew may be average so it’s no problem, but when pros from clans party together on a casual match the opponents are pretty much screwed, and the whole game turns inevitably into a spawnkilling. You can’t balance a team of 3-4 good/great players, unless there are other 3-4 players of the same skill level to put on the other side. And then they have voice chat and whatever so the disadvantage is even bigger.

Keep the sarcastic attitude (very mature when sharing opinions and discussing) but those are the facts, like it or not.