TDM/CTF/FFA a must Have!


(Kalbuth) #81

I can bet you didn’t, but your call, your loss…
I’m more into applying the needed correctives to make it work than trying to make the game something it was not meant to be


(Kendle) #82

Whether or not you like objective based gameplay is kinda irrelevant really, Brink IS it’s game-mode, objectrive is the heart, soul, be-all and end-all of the game.

If you don’t like objective or find it boring or pointless, sorry, but you bought the wrong game.

If you weren’t sure of this when you bought the game, sorry, I know it sucks, I feel for you, but you were never told otherwise.

I know how hard it sucks, I’ve bought plenty of games over the years that were coasters within days let alone weeks, but Brink and it’s single objective game mode are fundamentally linked, I doubt any other game modes will ever be developed for it.


(howie) #83

That’s a seperate issue.

I’m not a fan of nade spam either, but I wouldn’t suggest fixing it by throwing everything out the window and settling for ctf.


(Rubbaduren) #84

As the complaints about the lack of gamemodes are filling up he forums, it seems that a wise thing to du would be to actually implement some gamemodes.

I actually like the fact that, depending of the map, and which side you are on. And this makes it so, that there actually is a capture the flag mode. The objective where you are supposed to capture som intel and upload it to a computer.

This also makes people fond of attacking (capturing the flag) to try out defending, and visa versa.

Now, for the TDM part. A way to implement some sort of TDM, could be to have a game, that plays with objectives, but with reinforcment limit. So, say your team has decided to respawn 200 times, the team that has reached the reinfircement limit, lose. This way, you could play it TDM-styleish, however, if you dont pay attention to the objectives, you lose.

Finally, the complaint about lack of levels. I can somewhat agree with that, but not in the sence that you have to have the ability to level up 200 times, more the fact that there should be something to strive for, that the average gamer would try to do as well. Like, achievements, that awards new outfits, for instance.

In my oppinion though, the main thing that should be improved, is the lag. This is something i’m quite certain will improve though. Other than that, BRINK rocks!


(kamikazee) #85

[QUOTE=Bakercompany;317282]Your idea sucks bud. So CTF doesn’t encourage team play? Or KOTH? Because its a great idea to return the flag alone?

I’m tired of these SD fanboys defending the games one game mode that isn’t that good to begin with.

Your objective based gameplay visions aren’t being realized. Its either a mass glob of players in one area, or spawn camping, or I have to find a different way to entertain myself and antagonize people at command posts.

Or in competitive I wax my team mates for being stupid. Thats fun. Like the guy who kept standing in front of me while I was sniping, so I shot him in the back of his head.[/QUOTE]Sure, people on the servers don’t know yet what you should and shouldn’t do. But can’t that complaint be made about CTF as well if one guy would take the enemy’s flag, then go and cower in the wrong corner of the map sitting there with the flag?

Thing is, TMD/KOTH and FFA form a wholy different game. This would mean Brink is not 1, but 2 games. It could work, it might not, but SD must have decided they didn’t want to do it. I guess we’ll have to wait for a mod to do it then.

CTF on the other hand could be done, but care must be taken to use this game’s abilities to its fullest. What you’d need is multiple capture objectives and a counter to keep the score, then a load of objectives to keep every class busy instead of just having medics ferrying around.


(stealth6) #86

CTF, TDM and FFA are terrible gamemodes imo and wouldn’t fit Brink at all…
That doesn’t mean I wouldn’t like seeing them in the game, but I think this should be left up to modders / mappers if/when the SDK is released.

CTF is not a team based gamemode imo, most of the time everybody just plays for themselves and you get the get the flag by chance. You only really need 1 person to grab and cap the flag so what’s team based about that?
FFA is also not teambased (duu) and TDM is basically another word for FFA, only difference is that sometimes idiots get in your way. Now you’ll probably be like that is soooo not true, but isn’t it?
In TDM everybody is just trying to farm XP / get Highest fragger / top the scoreboard (aka working for themselves)


(Kalbuth) #87

[QUOTE=stealth6;317375]
CTF is not a team based gamemode imo, most of the time everybody just plays for themselves and you get the get the flag by chance. You only really need 1 person to grab and cap the flag so what’s team based about that?[/QUOTE]

Errr, what? You didn’t play proper CTF then :slight_smile: Sure, it has no mechanism to force teamplay on you, nothing the ET system has, and that’s why I think simple CTF wouldn’t be welcome, but working as a team in CTF makes all the difference. You can’t say CTF is a pure lonewolf thing, sry


(Bakercompany) #88

[QUOTE=stealth6;317375]CTF, TDM and FFA are terrible gamemodes imo and wouldn’t fit Brink at all…
That doesn’t mean I wouldn’t like seeing them in the game, but I think this should be left up to modders / mappers if/when the SDK is released.

CTF is not a team based gamemode imo, most of the time everybody just plays for themselves and you get the get the flag by chance. You only really need 1 person to grab and cap the flag so what’s team based about that?
FFA is also not teambased (duu) and TDM is basically another word for FFA, only difference is that sometimes idiots get in your way. Now you’ll probably be like that is soooo not true, but isn’t it?
In TDM everybody is just trying to farm XP / get Highest fragger / top the scoreboard (aka working for themselves)[/QUOTE]

This is so incorrect, I think i’m going to open a new thread about it.


(Kendle) #89

Try playing CTF in a clan match, it requires extreme amounts of team-work. :wink:

What’s more, I think CTF would suit the Brink environment, with the different body types and parkour system it would even bring a new dimension to CTF not seen in other CTF games, however … I’d rather see the Devs fix all the other issues we’ve been talking about round here before adding another game mode.


(stealth6) #90

Sure you’re supposed to play as a team in CTF (well it makes things easier), but in reality when you play on a pub CTF server do they play as a team? In the best case medics support 1 other person so you get waves of 2 people…

In most cases 1 team is just way stronger than the other, so 1 person caps the flag while the others spawn kill… Not really my idea of a ‘team’ game. Sure they’re working as a team, but it’s more of a coincidence then an actual plan.

EDIT:

+1, with a SDK I’m sure ctf would be implemented so why should the devs waste time on it


(Breo) #91

TDM doesn’t fit the gameplay mechanics of Brink.
FFA = everyone for it’s own? Doesn’t fit either.

CTF could be interesting, it’s similar to escorting the hostage from point A to B.


(H3LLS1) #92

[QUOTE=Breo;317475]TDM doesn’t fit the gameplay mechanics of Brink.
FFA = everyone for it’s own? Doesn’t fit either.

CTF could be interesting, it’s similar to escorting the hostage from point A to B.[/QUOTE]

but faster paced :wink:

i agree with CTF, to a point. just…not now. we’ve BARELY gotten into THIS game play.


(eMwegA) #93

Funny how everyone repeats the propaganda… “years of gameplay development”. Brinks gameplay is okay but its far behind from being revolutionary. Ive seen objective based gameplay in other games. okay its more in depth in brink but it feels not that revolutionary to me. also the “merge of sp and mp gameplay revolution”. Its just sp = mp with bots. Its like saying BF 1942 merged sp and mp gameplay :smiley: Just watch the gameplay trailers from the devs and compare to brink… you have to admit its a bit dissapointing.
I would like to see other game modes too. Brinks gameplay is fine but i see no reason not to have a ctf mode or something like that :wink:


(DarkangelUK) #94

I don’t know if this is a failure in communication on my part or you’re just not getting the question… right now, in it’s current form with all you have available, how would you NOW attract players to the game? A lot of people have left because of issues, or because they didn’t get what they thought they were getting. Just as many decided not to buy the game due to those said issues and the general consensus is not good. I’m not buying the whole “they just don’t get it” excuse that some people are using, there’s reasons for things like that happening, and mass lunacy is not it. So how do you get people to this game now?

People were hyped about the game because of what it was, not because of what it lacked, so I would fix the bugs, and release new maps. You’re stuck on the idea that you can only pull facets from something that is radically different in order to compete with it rather than being what you are, and letting the people who enjoy that type of game come to you. We remember why so many people are playing realistic shooters, and when the transition started happening, but so many people people that play them today, never played shooters that were different from the standard noname hero soldier drivel. On the other hand, I like both CoDMW2(hate when people scapegoat it), and Brink, so who’s not to say many could enjoy both?

There is no ‘what it was’, it was words, trailers and a perception of what was given to them. They were told it had SP, it doesn’t, it has offline with bots so that’s a lacking feature right there. I’m stuck on the idea that it’s blatantly obvious you can’t draw a crowd with a single gametype dressed up as something it’s not. Yes some players may not know what it was like, but there’s just not enough here to convince them to find out. Back then we were used to less game, modern day gamers aren’t… they want more, or something on par with current games… you don’t grab their attention by offering less… that’s just silly thinking. And yes you can like both, but unfortunately more people like one than the other, and the masses have no reason or incentive to switch to this one right now.

The ranks, perks, unlocks and the like aren’t really straying from the fundamentals of the series. They existed in ET, but disappeared at the end of a campaign. To me, the purpose of them in this game is to get people to understand how to play the game properly, and dynamically, rather than for gaining an advantage. Weapons buff your stats in certain ways, but deplete them in others, so it’s about customizing specific advantag, rather than over all advantages.

Kinda contradicting yourself there. You have people refusing to switch class because they beefed up their preferred one. Regardless of intentions, the common view is abilities give you an advantage, which regardless of how minute, they do. A mechanic that actively puts you off from changing class is NOT helping people understand how the game works, in fact it’s doing the opposite. That to me is straying from the fundamentals.

So that’s pub players affected therefore I view it as unwelcome. The comp crowd have their specific roles within their team setup, so class change is not a factor… but they want abilities either locked or removed, and ranks locked as well… so they don’t want it either. Hardly a fitting addition to the series now is it. Yes you can use the old excuse again “but they’re not getting it”, I say it’s the other way round.

Character customization and hitting F to do everything? Yeah, I’ll pass on that. On the other hand, you probably bound what used to be the needle, medkits, etc to the current unlockable class specific abilities. I don’t mind these things at all, as they do not change the core elements of the game. In any case, perpetual repetition and schizophrenic expectations is madness.

Actually I had a complete rework of my binds to try and find the least cumbersome layout that didn’t get me killed having to keep eye contact on an incapped player until the hint popped up. Also did the fake grenade weaponbank so I could move more than forward and back when throwing a grenade, and also be able to cook it and aim it while strafing and looking round.

Yes. The point is, however, that one could theoretically take a level from games like Perfect Dark/CoD’s SP, and RTCW, and turn it into a level in Brink, ETQW, or ET. I would have designed levels like that. Non-linear SP maps with Mp player interactions. It’s what ET essentially was. Cold you take any of the Q3A or MW2 MP maps, place scripted AI, and custcenes in them, and expect them to work out as a good map? You could with ET, ETQW, and Brink, but not with either of those two. So while it is multiplayer with bots, it’s not simply that.

ET may not have been your average on-rails SP game, but it was still linear… Do A, then B, then C, but as you say below, with some teamwork and tactics you could go direct to C, or A then C etc. But sorry I’m sticking to my statement with regards to Brink, SP is simply MP with bots, the problem is they marketed the wrong portion and told everyone it was a SP game you could also play online friends, which gives the wrong impression. And with regards to maps from games etc, I believe any talented company could take any map from any game and turn it into MP, and have it play offline with bots.

ETQW and Brink’s objectives were far more linear than ET, or RTCW had. That’s one if their major flaws. When you played Oaisis, you could still plant both anti-tank guns, if either

1: you jumped over the wall on purpose, because a teammate pushed you, or because of knockback
2: got a covert ops to open the doors, or tricked an axis player into opening the door for you
3: you repaired the water pump
4: you began swimming through the tunnel at high enough speed to get to the other side without drowning.

And essentially every map was like that. You had better player interactions, a variety of ways to traverse a map, multiple ways to conquer an opposing team, and honestly, a better set of weapons, despite being a vastly smaller selection.

I’m in agreement with you here completely. As mentioned above, Brink and ETQW have set A, B, C steps to follow… so you have 16 players at A, then 16 players at B, then 16 players at C… it’s a mess… it’s so impersonal… and well… kinda shallow.

One could have sold this game far better with a simpler scope, and gameplay based upon non-linear levels and campaigns where objectives completed in prior maps led to different situations in other maps, or a completely different route of maps. Layer a well written story and characters you would really give a **** about, on top, and you have an amazing game.

I mentioned this already… they’ve completely bloated the gameplay and lost the concept of what made RtCW and W:ET great. I don’t think anyone complained majorly about how those games played, and it certainly wasn’t a secret that how they play was considered by many as the perfect MP experience. It feels like what happened with ETQW was like “ok we know exactly what you love about ET, but we’ll change it”, it wasn’t as popular but it had its following. Then with Brink it was “We know what you loved about ET and ETQW, but we’re gonna change it more”, and well that’s just a rinse and repeat cycle there. There are some great concepts in Brink, but some not so great… and the not so great ones are affecting the feel of the play a lot more than the great ones.

Trying to reach out to so many people lead to such an odd variety of expectations, no wonder there are people around begging for gametypes, and peripheral, pointless things that were intentionally avoided.

“Oh, I can customize my shirts, but why can’t I be a woman? Splash Damage should spend time creating females, add more than 20 levels, and CTF/TDM/FFA. Oh. Add killstreaks.” Yeah, that will solve their problems. Granted, they probably can’t improve the story, but making the levels less linear seems like far less work to me.

While rejigging would be nice, I don’t see it happening… tbh I don’t see anything happening other than additional stuff being added that already conforms to the game… so new maps, weapons, abilities, clothing etc.


(SphereCow) #95

While I disagree that CTF and TDM should be in the game, the idea that they aren’t team based modes is silly. Try capping a single flag on q3ctf2 against teammates communicating with even just messagemode binds, see how that works out for you. : P Let alone Ctf4. Whoo. You’re in for a world of hurt. The problem is, however, that basic, symmetrical CTF, which people seem to want, doesn’t fit Brink in the slightest.

That’s only 90% of the fun.

[QUOTE=Bakercompany;317282]“Because we’d rather have a bland, repetitive, uninteresting game where 16 people crowd over one objective and throw uninteresting grenades at each other and so many bullets are flying around nobody knows who’s shooting them.”

Your idea sucks bud. So CTF doesn’t encourage team play? Or KOTH? Because its a great idea to return the flag alone?

I’m tired of these SD fanboys defending the games one game mode that isn’t that good to begin with.

Your objective based gameplay visions aren’t being realized. Its either a mass glob of players in one area, or spawn camping, or I have to find a different way to entertain myself and antagonize people at command posts.

Or in competitive I wax my team mates for being stupid. Thats fun. Like the guy who kept standing in front of me while I was sniping, so I shot him in the back of his head.[/QUOTE]

; )


(BassAddict) #96

I think the bottom line is that 9 times out of 10 people prefer to have choice over being forced to do the same thing over and over again. There is nothing wrong with offering choice over a rehash of the same game mode based on whether the players are bots or not.


(Bakercompany) #97

I’ll tell you what though. Lets say some smart Brink PC player creates a killer version of these modes with this SDK. If it were to somehow magically make its way to the Xbox Live Marketplace, yeah i’d buy that =D

A guy can dream right?


(jordanbrink) #98

yes this game needs much more… just those 3 game types would be great


(De|f|c) #99

If Brink had TDM and FFA game types in it, I wouldn’t have bought it in the first place. There’s a million and one games out there with those game types. Why must people come to a game that seperates itself nicely from those games and ask for them? Why not just bloody go and play those games.

CTF is the only type that is relevant, but it wouldn’t work in brink. 16 mines and 8 turrets around the flags. Yay.

no.


(De|f|c) #100

[QUOTE=Nefarious;314798]
And please. To the guy who posted the Stupid COD pic. Ive been playing FPS games forever. I was fragging fools in Halo 1 online using a LAN for a makeshift Xbox Live before Live was was even out playing in online tournaments.[/QUOTE]

Woah! No way! Halo 1 ?!?!?! That’s so oldskool!!!11

Will he miss the sarcasm?