TDM/CTF/FFA a must Have!


(Nefarious) #1

Now Im not bashing Brink. I love it. But it could be so much more. These Objective game types show alot of what the classes can do but dont really let them shine all the way imo.

A TDM game with these big intricate levels would be awesome. It wouldint be just charging the front lines anymore. Teams would hold up in buidlings, Opertives could scout around in disguse. Sniper Rifles would have more of a use. Ambushes. I can go on with the day dream thing all day. End story Brink TDM would be awesome.

CTF modes would be cool to. CTF Defense, Duel CTF where both teams have flags up. And Bring the Flag to the enemy base where the flag holder or whatever cant shoot and has to be guarded.

Free for All would let the S.M.A.R.T show its stuff. Imagine AirPort Level in a FFA setting. Players would be Parkoring everywhere. It would be intense.

This game is purely MultiPlayer, so why wernt these basic game types sold with the package? They are the Bread and Bones of FPS games and are a Standered. A Must Have!


(H3LLS1) #2


(SphereCow) #3

Not really. Especially when you spend years developing a style of play with the intent of encouraging a higher level of games than those relatively mindless(but no less fun) gametypes.

You see the potential for TDM, FFA, and CTF, because that’s probably where your FPS background is. While that also is a lot of what I played, I also enjoyed other things far more fiercely, like W:ET and ETQW.

There I see the potential for non-linear campaigns, heavily scripted maps with very dynamic gameplay and multi-non linear secondary objectives and objectives that become dynamic based on the map before it. Take this, and layer well written story elements on top of it, and you effectively destroy the paradigm of isolated single player/cop, and contrived CTF/TDM/FFA.

Brink does this, to an extent, but it could be done far better. What you’re doing, however, is encouraging SD to spend time developing game types that they developed the game for the purpose of not having. which to me, is pretty damn annoying.

I said my piece.


(Diablo85) #4


(Diablo85) #5


(neg0ne) #6

lol…sorry dude, i don´t wanna be offensive, but you just missed the point of this game.


(Aristotle) #7

+1

This ^

Brink and the other FPS games from Splash Damage (Enemy Territory, ETQW) have been unique from almost every other game out there. It’s what makes them so much better. I would rather have, like Luddens said, the non-linear gameplay that you Brink offers than just another clone of a game like Call of Duty, there are enough of those out there.

Yes, there some things need to fixed with Brink, but to make it like EVERY other FPS on the market is not one of those things.


(riptide) #8

[QUOTE=Nefarious;314764]Now Im not bashing Brink. I love it. But it could be so much more. These Objective game types show alot of what the classes can do but dont really let them shine all the way imo.

A TDM game with these big intricate levels would be awesome. It wouldint be just charging the front lines anymore. Teams would hold up in buidlings, Opertives could scout around in disguse. Sniper Rifles would have more of a use. Ambushes. I can go on with the day dream thing all day. End story Brink TDM would be awesome.

CTF modes would be cool to. CTF Defense, Duel CTF where both teams have flags up. And Bring the Flag to the enemy base where the flag holder or whatever cant shoot and has to be guarded.

Free for All would let the S.M.A.R.T show its stuff. Imagine AirPort Level in a FFA setting. Players would be Parkoring everywhere. I would be intense.

This game is purely MultiPlayer, so why wernt these basic game types sold with the package? They are the Bread and Bones of FPS games and are a Standered. A Must Have![/QUOTE]

No thanks. This was never the game for you don’t try to turn it into a game that isn’t for me.


(KAS--Will) #9

Like everyone else said, missing the point. However, seeing as to how fun TF2 is, and how similar these are, at CTF mode wouldn’t be THAT bad… like, even for a challenge or something, TDM and FFA is missing the point, and it’s quite obvious your just asking for a Call of Duty game.


(Nefarious) #10

Well I see the objective stand point of the whole thing but it gets pretty linear. How many times can someone do the samething? Even if they come out with new levels and mssions it will get dull quick to. 8-10-15 times doing the same thing charging the same direction gets dull

Standered FPS gametypes will help things break up. And open things up a whole lot more.

And please. To the guy who posted the Stupid COD pic. Ive been playing FPS games forever. I was fragging fools in Halo 1 online using a LAN for a makeshift Xbox Live before Live was was even out playing in online tournaments.


(Murderous Pie) #11

although your vision of BRINK TDM is cool, it simply would not happen. there would be no reason for teamwork therefore everyone would just run around for kills. if you think you need FFA to use smart, you are just stupid. i use smart constantly and am rewarded for it, no one can hit me. what would be cool would be a domination-like map, but more focused on capping and holding positions than normal, like war in CoD 3 where there is 1 cap point at a time. when you cap one, you move on to the next. if you lose one, you have to retreat to the last position. if they DID do this they would still need CPs to capture in between positions.


(SphereCow) #12

[QUOTE=Nefarious;314798]Well I see the objective stand point of the whole thing but it gets pretty linear. How many times can someone do the samething? Even if they come out with new levels and mssions it will get dull quick to. 8-10-15 times doing the same thing charging the same direction gets dull

Standered FPS gametypes will help things break up. And open things up a whole lot more.

And please. To the guy who posted the Stupid COD pic. Ive been playing FPS games forever. I was fragging fools in Halo 1 online using a LAN for a makeshift Xbox Live before Live was was even out playing in online tournaments.[/QUOTE]

Lol. Playing since Halo does not qualify, not even by a long shot. It’s an irrelevant point to make, but it’s humorous.

Also, you didn’t reply to my own post. Everyone avoids them, it seems, because it’s pretty hard to dispute.

And if objective type gameplay that is layered on top of TDM and CTF gametypes(that’s basically what Brink is), gets boring, how would base CTF and TDM not get boring?


(Aristotle) #13

[QUOTE=Nefarious;314798]Well I see the objective stand point of the whole thing but it gets pretty linear. How many times can someone do the samething? Even if they come out with new levels and mssions it will get dull quick to. 8-10-15 times doing the same thing charging the same direction gets dull

Standered FPS gametypes will help things break up. And open things up a whole lot more.

[/QUOTE]

How will making the game like EVERY other on the market make things less dull? If you are worried about doing the same thing multiple times making the game dull for you then you shouldn’t ever buy any game. Just get a console and rent games. Running in a line and killing everybody on the other team once to win a map is far more dull than working as a team to complete the objectives set before you.

The thing I personally have always loved about the objective based games like W:ET, ET:QW and now Brink is that for me, no matter how many times I play, it always seems different based on who you’re playing with or against. No one game is exactly like the other, different routes will be available ect. That’s just something I’ve never had with a TDM game. It gets extremely dull very quickly, as it doesn’t matter who is on your team, the map always seems to be over within a few minutes. Then everybody respawns and you repeat the same process. With objectives to go after, whether they be main objectives like destroying a wall, building a crane, escorting a friendly target, or side objective like reviving teammates and making sure they stay up things are constantly changing.


(Nefarious) #14

Oh yes everyone!

Lets just Replace the whole Objective base style of this game with 3 game modes! ummhmm!

I said it will help break things UP!

And no smart ass. I use smart alot to. But having it in a FFA setting would be like Unreal on Roids. What a bad thing that would be!

More game types! Blasphemous! No I want to save Comraid Nechayev 10 times a NIGHT! And nothing else!


(SphereCow) #15

God, yes. Even playing W:ET without voip or anything, you’ll always notice that every player has a completely distinct personality from every other that is described by which weapons they use, how they use them, what routes they take, their interest in the objectives, how willing they are to help you, and a whole host of other things.

Even if your team was getting decimated it was always awesome to have 1 or two other players on your team that would help you complete the obj, despite the stacked odds. That type of gameplay was just pure.

Now, games want to include personalities for you and your teammates in the game’s characters, and pigeon hole you into a limited role, like TF2, with really limited objectves. I really can’t stand people wanting this game to be that.

[QUOTE=Nefarious;314815]Oh yes everyone!

Lets just Replace the whole Objective base style of this game with 3 game modes! ummhmm!

I said it will help break things UP!

And no smart ass. I use smart alot to. But having it in a FFA setting would be like Unreal on Roids. What a bad thing that would be!

More game types! Blasphemous! No I want to save Comraid Nechayev 10 times a NIGHT! And nothing else![/QUOTE]

Still didn’t answer my questions about why SD would work on gametypes they have always done the opposite of instead of improving the type of gameplay that they have always worked on?

Wanting this game to be more like “Unreal on roids” is a pretty bad idea, because that is exactly what this game is not suppose to be.


(Je T´aime) #16

You can have TDM i think, just have map sp/challenge_03 with no bots, and its dm basicly.


(DarkangelUK) #17

I would LOVE to see dual objective maps in Brink, you had them in RtCW and they rocked! Think of them as CTF if you will. The best examples were Bridge and Wizerness, it meant both teams were on offense and defense at the same time and required some major communication.

On Bridge, each team had important documents stored at their base, and they had steal from the enemies base and transport it back to their radio room and transmit. On Wizerness both teams had a missile silo and you had get into the enemy’s base and blow up the missile controls.

It IS possible to have that style of play in an objective based game, you just need to stop taking the word ‘flag’ literally and Brinkify it.


(Nefarious) #18

Luddens, there is nothing to answer. More game types means more options and more fun.

Ppl love options right?..No? I guess not most of you guys!

Regardless of how I think these Standerd gametypes will play out (hence Daydreaming like I said) or how you think they will play out because of some fancy mumbo jumbo crap. It dont matter. We dont know bc these things in the game are nonexistent. Its a wishlist.

And whats the harm if more game types came out…none!..Play your objective types all you want. I wouldint mind messing around in a frantic FFA or playing a TDM where you would have to tread carfully because of all the trinkets this game has. Or maybe not. Mabey TDM would be a sloppy mess where everyone just grenades themselves and laughs!


(SphereCow) #19

I don’t think anyone is arguing against that point. Dual objs are fine and all, but the problem is that the people who make threads about CTF, almost exclusively also want CTF and TDM, while some also want FFA. All of that reminds me of the CTF/TDM and FFA of Quake, which is far too overly simplistic for this game


(Nefarious) #20

OMG Dark this is not the game for you then!

How dare you look at a videogame and think of cool and fun ways to improve it. Shame on you!

And you bring such thoughts to a Online fourm for said such game?..NO!

What you see is what you get!

Now go escort a robot to get a Bio weapon in the Guest slums for the 476th time!