Targeting mines


(Kallo) #1

What’s the point of showing every point where revealed explosives could be targeted when you can’t actually shoot them? It is really annoying when large areas are covered with useless crosshairs.


(badman) #2

Thanks for reporting this - mines shouldn’t trigger targeting crosshairs, so that’s a bug. The only way to get rid of mines is by using an Engineer (or by walking over them, but it’ll cost you :)).


(EL-CO) #3

In addition, my captain could not detect landmines set by opponent’s Megan. The detection aura was not activated at the start of my turn although the mine was within 6 squares (actually 4 squares apart). I had the same experience several times which is surprising since I know that AI’s captain can detect mines. Detect-sweep (level 22 player ability) can detect mines. Not sure about Suds’ C4. For me, detection aura can reveal Ghosted Agents but not mines.

Other thing I noticed is that Less-Harma Pharma (level 17 player ability) only reduce damage dealt by firearms. It seems that damages dealt by melee weapons and other abilities such as artillery are not reduced by Pharma. I suspect it just gives you additional and imaginary cover to the unit, maybe.

Orbital Strike (level 32 player ability) also shows you ‘x1’ but you can use the ability several times (similar to the artillery).

And one suggestion. It seems that player abilities are not well balanced. Most people (including me) use artillery, because it can be used multiple times and push back is really useful. Health Crate is another option which can be used 3 times and health is always important. Compare to these two, Less Harma Pharma looks not so useful. How about change it to 2 or 3 times in a game? or make it possible to heal Kate’s poison? I’m not sure about Team Spirit as I have not used it so much. Detect-Sweep is really good and if there is another 1 point ability, I will chose this more often.


(Lostaccount) #4

The Powerbars are not correct after the last update.
I can be winning the game, but it looks like the enemy is winning… or it could look like Im winning over EL-CO but im not ;( lol

Detect-Sweep, some times it is activated but I havent chosen it.

!! lets go for a tournament !!


(badman) #5

The powerbars are on the fix list - there’s an issue with them not filling up correctly once dead characters are being taken into account.

For detection, your Captains have a ‘built-in’ detection aura that will trigger automatically. There’s also a separate detector sweep ability which you can deploy to a specific area.


(EL-CO) #6

It seems that both captain’s detection aura and sweep ability sometimes fail to detect mines etc. I was hit by a mine in safe-area (6 square from my captain) more than once. Detection aura was not activated although there was a mine very close to my captain at the start of my turn. I’m not sure how much I can rely on the detection ability.

Another thing about mine. I once set a mine just under the ghosted agent without knowing it. The agent did not trigger the mine which is fine, but the other enemy unit passed by after the agent had moved did not trigger either. Also, pushing back the opponent onto the mine will not trigger it. The triggering condition for the mine is a bit difficult for me.


(EL-CO) #7

I was just hit by ghosted agents who should not be there and almost losing the game. I mean, there were two ghosted agents within 6 sqs from my captain (one was just 2sqs away from him) and he couldn’t detect any of them. I’m sure that detection aura is not working properly which makes it quite unreliable and useless. Please check and fix it.

Thanks.


(badman) #8

Thanks for the feedback! Multi-quote, ahoy!

I suspect mine detection is line of sight-based, so if your captain isn’t able to see into the square the mine’s in, he won’t detect it even if it’s inside the aura. We’re going to verify this behavior with the team.

The way mines work is that they’re triggered when an enemy moves into the square (so not when they leave it or when they’re pushed into it). So if you set a mine underneath a ghosted agent, it won’t be triggered. Similarly, if you shove an enemy into a square with a mine, it won’t be triggered, either. That last part is not intended behavior and something we’ll look at addressing.

This still doesn’t explain why the second character you mentioned didn’t trigger the mine when they walked over it. We’re trying to reproduce this on our end so we can investigate what’s happening and why.

Your detection aura fires at the end of your turn. So if the Agents are outside the aura during your turn, they won’t be detected. Bear in mind that Agents might very well move inside the aura during your opponent’s turn and decloak to fire. This may then look like they’ve been there all along even though they weren’t.


(badman) #9

Right, so here’s some more information after investigating these issues:

Detection Aura works as it should (and is not limited to line of sight), so what you’re seeing is most likely characters moving into the aura during the opponent’s turn and then opening fire, decloaking them in the process.

Mines are currently not targeting Ghosted characters correctly, and are also not triggered by enemies being pushed onto them. Both of these issues have been flagged as bugs and will be fixed in a future update.

Thanks for pointing these out!


(EL-CO) #10

Thanks, now things are much clearer.

For the detection aura, I was staying at the same location to avoid the surprise attack believing that my captain will tell the ghosted agent once he sneaks within. However, ghosted Pete suddenly appeared just besides my captain and attacked 5 times by his knife. Is this possible? I’m still not quite sure when detection aura fires. If it fires at the end of my turn and tells the information at that time in the beginning of the next turn (when the sweeping effect occurs), then the opponent has full one turn to sneak into. How about detect-sweep? Does it work in the same way as detection aura? Not very intuitive, I think. Anyway, it is good to know that detection aura is not limited to line of sight.

For the mine, now I can fire the mines and destroy mines by weapons. I think this is good as you can deal with mines without engineers (although you have to be careful and it requires some times). If you can change health crate and less-harma pharma so that they can cure Kate’s gas grenade, that will be good, too. Now Kate’s grenade is so powerful thus it’s too dangerous to build squad without media.

Last thing I would like to ask is not related to the game itself. A few days ago, I bought some RAD bux to buy outfit (and thanking you guys making excellent game!) as IAP from the store in the game. After than, the RAD Soldiers asking me Apple ID password everytime I access to the store, barrack, online matching etc. which is annoying and slowing everything down. I see popout asking passward every time I play RAD soldiers. Deleting and re-installing the app doesn’t help. Could you check this problem?