Hey everbody,
trying to add a bit of atmosphere into my map by ambient sounds I want a sound in the map that gets played in intervals. There s wind in the trees, and now i want a bird singing once in a while.
What I did is this: make a target_speaker, use these keys-values:
classname - target_speaker
noise - sound/world/parrot.wav
volume - 255
wait - 5000
random - 1
according to the LDR the sound should be played now and then with 5 secs wait again (forget the 1 millisecond of random, I just put it in cuz u need to have wait AND random in the entity).
Problem is: the sound isn’t playing… never (a pity the bird s dead already (obviously) cuz I d like to shoot it for that)
Playing the sound with looped_on is no problem (without wait and random then of course), but who wants a parrot shouting all the time?
(btw I know about the ingame-thing… but this should work without it anyway so where s the problem I wonder)
Another thing that bothers me: in the ingame-sound-thingy you can set a “range”… but you can’t in the target_speaker entity in GTK… ideas anybody? A range-definition would be handy imo 