target/s


(nikita) #1

a bit weird that with trigger_once/trigger_multipale/target_delay.
all of them seems to be not triggering any target but the 1st one
if i do target = it work
target2 = not working
target3 = not working and so on.

it does linking the entities in my map radinet but in the game it only trigger the 1st.
why and how to solve?


(EB) #2

We need alot more information.


(nikita) #3

eb i am not sure there is more infromation to what i said…
if there would maybe i would know how to solve it myself all i know is that my enities only fire there 1st given target.
what info execly do you wish to know eb can you be more specfic please?


(IneQuation) #4

I guess you can’t have more than one target, then.


(nikita) #5

Quote from radinet
trigger_multiple
-------- NOTES --------
Variable sized repeatable trigger. Must be targeted at one or more entities.


(EB) #6

you need to give us a screenshot, targetnames, scriptnames, a script file if applicable …ya know, some kinda key to what you are doing!?!


(S14Y3R) #7

Are you trying to trigger the trigger_multiple with a trigger_once? trigger_multiples are only activated by a player standing in the area of the brush, and should target a target_script_trigger. If you want to trigger the target_delay do it with the trigger_once(the engine discards this after use so it can’t be retriggered) OR func_invisible_user(repeatable)

A good way to trigger multiple delayed events would be to trigger a target_relay(with trigger_once) to trigger many target_delay(s) //this way you can have different delay times for your events, eg. explosions, speakers, smoke ,etc…

Is that what you mean Niki?