I have a winter map where some avalanges go down. apart from the Sound it would be nice to use a target_rumble to let the Players view shake a bit when the avalange goes down.
I have the following entities supposed to control this: a Trigger_once (see pic) shall activate my target_rumble (see pic). Problem is this doesn’t work. As I see no reason what is wrong I am asking myself whether this target_rumble really works? Anyone has ever used this? anyone has a Suggestion how to get it to work? I tried all sorts of key entries btw.
