src/game/g_target.c: 126
void Use_Target_Print (gentity_t *ent, gentity_t *other, gentity_t *activator) {
if ( activator->client && ( ent->spawnflags & 4 ) ) {
trap_SendServerCommand( activator-g_entities, va("cp "%s"", ent->message ));
return;
}
activator may be NULL.
Obviously if bit 4 is set, triggering from a script is meaningless, but this crashes for team and global prints as well.