Dearest mappers,
The newest etpro beta release (3.1.8) supports location names—both user-definable and via target_location entities. The target_location entities behave almost exactly the same way as they did in RtCW, although players can optionally disable the PVS check for the location search.
Since I’m sure I’m not the only one who dearly misses location names from RtCW, I’d like to ask mappers to start adding target_location entities to their maps. etpro will automatically load them, and they’ll have no effect at all in etmain (aside from a warning in the server console saying they’ve been deprecated.) Although players/clans can create their own location names, it’s much easier for the creative mind behind a map to add them, since he or she is generally very intimite with the layout and purpose of all the areas in a map he/she is making.
I’ve made a copy of the stock et_entities.def with target_location added, or you can add it manually:
/*QUAKED target_location (0 0.5 0) (-8 -8 -8) (8 8 8)
-------- KEYS --------
"message" name of this location
-------- SPAWNFLAGS --------
(none)
-------- NOTES --------
Set "message" to the name of this location.
The closest target_location to the player will be used for the location,
with an optional PVS check.
*/
When you’re doing test compiles, or making an external location file for an older map, you may find the location debugging tools etpro provides useful improvement over rtcw: scroll down to the bottom of the beta changes and look at b_debuglocations for details.
Thank you, good luck, and I hope to see new maps with location names soon! 

