I am working on a map for a new mod (q3) where we have target_laser ents firing a beam at an info_notnull…works lovely…EXCEPT when you aren’t in the room where the laser originates from (target_laser).
If you are in a different room…the laser isn’t rendered by the engine…(this is of course correct - things ordinarily shouldn’t be drawn when you aren’t around to see them)…but we have several incidences where the beam should be visible, but the origin isn’t visible - and in these cases the lasers aren’t rendered.
Maybe not strictly a q3map2 question…but there are some pretty good minds in this forum…so I thought I’d give it a go. My question: can I force the engine to draw the laser ent at all times (or at least when triggered) ?
Thanks.

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