tank problems


(kevin) #1

Ok it has been like a year since I made a map and I am working on one and I am putting a tank in it witch I never learned how to do so I looked at the one for goldrush. then made my own and use the script from goldrush, and my tank works but it wont move, and when you try to damage it you don’t get any XP and also when you try to repair it , it wont come back to life
here is the .map

// entity 0
{
"mapcoordsmaxs" "800 -800"
"mapcoordsmins" "-800 800"
"classname" "worldspawn"
// brush 0
{
( -680 592 760 ) ( 816 -808 760 ) ( 816 592 760 ) skies/sd_wurzburgsky 0 -48 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 680 -64 ) ( -680 -720 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 -720 64 ) ( 816 -720 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( 816 680 -64 ) ( 816 -720 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( -680 680 64 ) ( 816 680 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 592 768 ) ( 816 -808 768 ) ( -680 592 768 ) skies/sd_wurzburgsky 0 -48 0 0.500000 0.500000 0 0 0
}
// brush 1
{
( 816 672 -64 ) ( -680 672 64 ) ( 816 672 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 680 -64 ) ( -680 -720 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( 816 -720 -64 ) ( -680 680 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( 816 680 -64 ) ( 816 -720 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( -680 680 64 ) ( 816 680 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 592 768 ) ( 816 -808 768 ) ( -680 592 768 ) skies/sd_wurzburgsky 0 -48 0 0.500000 0.500000 0 0 0
}
// brush 2
{
( 808 -720 64 ) ( 808 680 -64 ) ( 808 680 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 -720 64 ) ( 816 -720 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( 816 -720 -64 ) ( -680 680 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( 816 680 -64 ) ( 816 -720 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( -680 680 64 ) ( 816 680 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 592 768 ) ( 816 -808 768 ) ( -680 592 768 ) skies/sd_wurzburgsky 0 -48 0 0.500000 0.500000 0 0 0
}
// brush 3
{
( -680 680 -56 ) ( 816 -720 -56 ) ( -680 -720 -56 ) battery/sand_disturb 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 680 -64 ) ( -680 -720 64 ) battery/sand_disturb 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 -720 64 ) ( 816 -720 -64 ) battery/sand_disturb 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( 816 -720 -64 ) ( -680 680 -64 ) battery/sand_disturb 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( 816 680 -64 ) ( 816 -720 64 ) battery/sand_disturb 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( -680 680 64 ) ( 816 680 -64 ) battery/sand_disturb 0 0 0 0.500000 0.500000 0 0 0
}
// brush 4
{
( 816 -712 -64 ) ( -680 -712 64 ) ( -680 -712 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 680 -64 ) ( -680 -720 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 -720 64 ) ( 816 -720 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( 816 -720 -64 ) ( -680 680 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( 816 680 -64 ) ( 816 -720 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 592 768 ) ( 816 -808 768 ) ( -680 592 768 ) skies/sd_wurzburgsky 0 -48 0 0.500000 0.500000 0 0 0
}
// brush 5
{
( -672 -720 64 ) ( -672 680 -64 ) ( -672 -720 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 680 -64 ) ( -680 -720 64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( -680 -720 64 ) ( 816 -720 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( -680 -720 -64 ) ( 816 -720 -64 ) ( -680 680 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 680 64 ) ( -680 680 64 ) ( 816 680 -64 ) skies/sd_wurzburgsky 0 0 0 0.500000 0.500000 0 0 0
( 816 592 768 ) ( 816 -808 768 ) ( -680 592 768 ) skies/sd_wurzburgsky 0 -48 0 0.500000 0.500000 0 0 0
}
}
// entity 1
{
"scriptname" "tank_shell"
"targetname" "tank_shell"
"model" "models/mapobjects/tanks_sd/jagdpanther_africa_shell.md3"
"origin" "-414 -552 34"
"classname" "misc_gamemodel"
}
// entity 2
{
"scriptname" "tank_turret"
"targetname" "tank_turret"
"model" "models/mapobjects/tanks_sd/jagdpanther_africa_turret.md3"
"origin" "-351 -528 43"
"classname" "misc_gamemodel"
}
// entity 3
{
"health" "1200"
"description" "kevins tank"
"targetname" "tank"
"scriptname" "tank"
"model2" "models/mapobjects/tanks_sd/jagdpanther_africa_tracks.md3"
"tagent" "tank_shell"
"spawnflags" "190"
"classname" "script_mover"
// brush 0
{
( -350 -539 -48 ) ( -350 -529 -48 ) ( -350 -539 81 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -330 -537 -57 ) ( -330 -537 72 ) ( -198 -537 -57 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -343 -531 38 ) ( -211 -531 38 ) ( -343 -521 38 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -198 -523 72 ) ( -198 -523 -57 ) ( -198 -533 72 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -197 -521 72 ) ( -329 -521 72 ) ( -197 -521 -57 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -220 -521 61 ) ( -220 -531 61 ) ( -352 -521 61 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
}
// brush 1
{
( -529 -605 -57 ) ( -529 -567 -57 ) ( -561 -568 8 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -623 -606 -27 ) ( -623 -606 -26 ) ( -265 -606 -27 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -529 -567 -57 ) ( -529 -605 -57 ) ( -308 -606 -56 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -308 -566 -56 ) ( -308 -604 -56 ) ( -270 -606 8 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -270 -568 -26 ) ( -628 -568 -26 ) ( -270 -568 -27 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -270 -570 1 ) ( -270 -608 1 ) ( -628 -570 1 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
}
// brush 2
{
( -529 -483 -57 ) ( -529 -445 -57 ) ( -561 -446 8 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -623 -484 -27 ) ( -623 -484 -26 ) ( -265 -484 -27 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -529 -445 -57 ) ( -529 -483 -57 ) ( -308 -484 -56 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -308 -444 -56 ) ( -308 -482 -56 ) ( -270 -484 8 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -270 -446 -26 ) ( -628 -446 -26 ) ( -270 -446 -27 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -270 -448 1 ) ( -270 -486 1 ) ( -628 -448 1 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
}
// brush 3
{
( -458 -535 -61 ) ( -458 -526 -61 ) ( -458 -535 21 ) common/origin 10 -38 0 0.500000 0.500000 0 0 0
( -461 -536 -64 ) ( -461 -536 18 ) ( -448 -536 -64 ) common/origin -40 -44 0 0.500000 0.500000 0 0 0
( -458 -535 -61 ) ( -445 -535 -61 ) ( -458 -526 -61 ) common/origin -46 -10 0 0.500000 0.500000 0 0 0
( -437 -527 -45 ) ( -437 -527 -127 ) ( -437 -536 -45 ) common/origin 12 -42 0 0.500000 0.500000 0 0 0
( -448 -521 18 ) ( -461 -521 18 ) ( -448 -521 -64 ) common/origin -40 -44 0 0.500000 0.500000 0 0 0
( -437 -527 -45 ) ( -437 -536 -45 ) ( -450 -527 -45 ) common/origin -62 -12 0 0.500000 0.500000 0 0 0
}
// brush 4
{
( -564 -594 -10 ) ( -564 -471 -10 ) ( -592 -468 41 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -590 -591 -23 ) ( -590 -591 35 ) ( -442 -591 -23 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -564 -471 -10 ) ( -564 -594 -10 ) ( -276 -591 -6 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -320 -589 33 ) ( -320 -466 33 ) ( -276 -591 -6 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -447 -468 41 ) ( -595 -468 41 ) ( -447 -468 -17 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -320 -466 33 ) ( -320 -589 33 ) ( -592 -591 41 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
}
// brush 5
{
( -477 -505 72 ) ( -477 -545 72 ) ( -493 -504 41 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -491 -575 20 ) ( -491 -575 71 ) ( -463 -575 20 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -328 -545 38 ) ( -328 -505 38 ) ( -493 -544 41 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -356 -541 64 ) ( -356 -501 64 ) ( -328 -544 38 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -344 -481 94 ) ( -372 -481 94 ) ( -344 -481 43 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
( -477 -545 72 ) ( -477 -505 72 ) ( -356 -544 64 ) common/clipweap 0 0 0 0.500000 0.500000 0 5 0
}
}
// entity 4
{
"target" "run"
"scriptname" "tank_enable"
"targetname" "tank_enable"
"origin" "-535 -571 174"
"classname" "target_script_trigger"
}
// entity 5
{
"spawnflags" "2"
"target" "tank_disabler"
"wait" "1"
"origin" "-535 -551 172"
"classname" "func_timer"
}
// entity 6
{
"target" "run"
"scriptname" "tank_disabler"
"targetname" "tank_disabler"
"origin" "-535 -520 170"
"classname" "target_script_trigger"
}
// entity 7
{
"shortname" "Jagdpanther"
"track" "the Tank"
"customalliesimage" "gfx/limbo/cm_jagdpanther"
"customaxisimage" "gfx/limbo/cm_jagdpanther"
"scriptname" "tank_build"
"targetname" "tank_build"
"target" "tank_construct"
"spawnflags" "10"
"classname" "trigger_objective_info"
// brush 0
{
( -625 -700 -56 ) ( -625 -349 -56 ) ( -625 -700 85 ) common/trigger 0 -16 0 0.500000 0.500000 0 0 0
( -622 -624 -56 ) ( -622 -624 85 ) ( -497 -624 -56 ) common/trigger 12 -16 0 0.500000 0.500000 0 0 0
( -616 -700 -48 ) ( -491 -700 -48 ) ( -616 -349 -48 ) common/trigger 0 0 0 0.500000 0.500000 0 0 0
( -249 -324 85 ) ( -249 -324 -56 ) ( -249 -675 85 ) common/trigger -18 -16 0 0.500000 0.500000 0 0 0
( -509 -431 85 ) ( -634 -431 85 ) ( -509 -431 -56 ) common/trigger 4 -16 0 0.500000 0.500000 0 0 0
( -490 -357 66 ) ( -490 -708 66 ) ( -615 -357 66 ) common/trigger -2 -16 0 0.500000 0.500000 0 0 0
}
}
// entity 8
{
"target" "spl_02"
"targetname" "spl_01"
"origin" "-142 -532 -47"
"classname" "info_train_spline_main"
}
// entity 9
{
"targetname" "spl_02"
"target" "spl_03"
"origin" "53 -533 -47"
"classname" "info_train_spline_main"
}
// entity 10
{
"target" "spl_04"
"targetname" "spl_03"
"origin" "310 -529 -47"
"classname" "info_train_spline_main"
}
// entity 11
{
"angle" "90"
"targetname" "spl_04"
"target" "spl_05"
"origin" "566 -331 -47"
"classname" "info_train_spline_main"
}
// entity 12
{
"target" "spl_06"
"targetname" "spl_05"
"angle" "90"
"origin" "564 -186 -48"
"classname" "info_train_spline_main"
}
// entity 13
{
"angle" "90"
"target" "spl_07"
"targetname" "spl_06"
"origin" "565 -68 -48"
"classname" "info_train_spline_main"
}
// entity 14
{
"origin" "-560 -88 8"
"classname" "team_CTF_blueplayer"
}
// entity 15
{
"origin" "-560 48 16"
"classname" "info_player_deathmatch"
}
// entity 16
{
"scriptname" "tanktest"
"origin" "-464 -40 24"
"classname" "script_multiplayer"
}
// entity 17
{
"track" "The tank"
"origin" "-336 -376 216"
"classname" "camera_cam"
}
// entity 18
{
"scriptname" "tank_trigger"
"targetname" "tank_trigger"
"target" "tank_enable"
"spawnflags" "2"
"classname" "trigger_multiple"
// brush 0
{
( -184 -360 -56 ) ( -632 -360 -56 ) ( -632 -648 -56 ) common/trigger -32 0 0 0.500000 0.500000 0 7 0
( -632 -648 56 ) ( -632 -360 56 ) ( -184 -360 56 ) common/trigger -32 0 0 0.500000 0.500000 0 7 0
( -632 -648 56 ) ( -184 -648 56 ) ( -184 -648 -56 ) common/trigger -32 -16 0 0.500000 0.500000 0 7 0
( -184 -648 56 ) ( -184 -360 56 ) ( -184 -360 -56 ) common/trigger 0 -16 0 0.500000 0.500000 0 7 0
( -184 -360 56 ) ( -632 -360 56 ) ( -632 -360 -56 ) common/trigger -32 -16 0 0.500000 0.500000 0 7 0
( -632 -360 56 ) ( -632 -648 56 ) ( -632 -648 -56 ) common/trigger 0 -16 0 0.500000 0.500000 0 7 0
}
}
// entity 19
{
"scriptname" "tank_construct"
"targetname" "tank_construct"
"spawnflags" "9"
"classname" "func_constructible"
// brush 0
{
( -432 -528 280 ) ( -440 -528 280 ) ( -440 -536 280 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -440 -536 296 ) ( -440 -528 296 ) ( -432 -528 296 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -440 -544 320 ) ( -432 -544 320 ) ( -432 -544 264 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -424 -544 296 ) ( -424 -536 296 ) ( -424 -536 240 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -424 -528 320 ) ( -432 -528 320 ) ( -432 -528 264 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -440 -528 336 ) ( -440 -536 336 ) ( -440 -536 280 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
}
// brush 1
{
( -368 -496 240 ) ( -440 -496 240 ) ( -440 -544 240 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -504 -560 320 ) ( -504 -512 320 ) ( -432 -512 320 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -472 -560 280 ) ( -400 -560 280 ) ( -400 -560 264 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -400 -520 312 ) ( -400 -472 312 ) ( -400 -472 296 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -392 -512 296 ) ( -464 -512 296 ) ( -464 -512 280 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -464 -512 256 ) ( -464 -560 256 ) ( -464 -560 240 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
}
}

and here is the script

game_manager
{
	spawn
	{
		

// *************************************************
// ***************** TANK STUFF ********************
// *************************************************

tank_sound
{
	trigger start
	{
		trigger tank sound_start
		wait 3400
		trigger tank sound_move
	}

	trigger stop
	{
		trigger tank sound_stop
		wait 1400
		trigger tank sound_idle
	}

	trigger rebirth
	{
		trigger tank sound_rebirth
		wait 1400
		trigger tank sound_idle
	}
}

// digibob: converting truck script from goldrush over...
// ============================================================================
// accum 0, track state
// accum 1
//  - bit 0: barrier1 state		( 0 = not built,	1 = built		)
//  - bit 1: barrier2 state		( 0 = not built,	1 = built		)
//  - bit 2: spline status 		( 0 = not moving, 	1 = moving 		)
//  - bit 3: stuck check flag 	( 0 = not stuck, 	1 = stuck 		)
//  - bit 4: flag for message	( 0 = dont display, 1= display		)
//  - bit 5: blank				(									)
//  - bit 6: temp register 		(XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX)
//  - bit 7: death status 		( 0 = alive, 		1 = dead		)
//  - bit 8: player check 		( 0 = players, 		1 = no players	)
//  - bit 9: visible state		( 0 = alive, 		1 = dead		)
// accum 2, blank
// accum 3, current movement loop position
// accum 4, stop counter
// accum 5, lockout ref counter
// accum 6, blank
// accum 7, blank
// ===========================================================================================
// spline points are spln2 -> spln78
// ===========================================================================================
// track events:
//  - tracks_forward
//  - tracks_stop
//  - tracks_turn_left
//  - tracks_turn_right


tank
{
	spawn
	{
		wait 400
		followspline 0 spln1 50000 length 32 wait

		trigger tank sound_idle
		trigger tank tracks_stop
	}

	// ========================================
	// sound stuff

	trigger sound_idle
	{
		stopsound
		playsound sound/vehicles/tank/tank_idle.wav looping volume 512
	}

	trigger sound_start
	{
		stopsound
		playsound sound/vehicles/tank/tank_revup.wav volume 196
	}

	trigger sound_move
	{
		stopsound
		playsound sound/vehicles/tank/tank_move.wav looping volume 512
	}

	trigger sound_stop
	{
		stopsound
		playsound sound/vehicles/tank/tank_revdown.wav volume 196
	}

	trigger sound_death
	{
		stopsound
		playsound sound/vehicles/tank/tank_stop.wav volume 256
	}

	trigger sound_rebirth
	{
		stopsound
		playsound sound/vehicles/tank/tank_start.wav volume 196
	}

	// ========================================
	// ========================================


// ===========================================================================================
// ===========================================================================================
	trigger tracks_forward
	{
		accum 0 abort_if_equal 1
		accum 0 set 1

		remapshader models/mapobjects/tanks_sd/jag_tracks_left 	models/mapobjects/tanks_sd/jag_tracks_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_tracks_right models/mapobjects/tanks_sd/jag_tracks_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_wheels_left 	models/mapobjects/tanks_sd/jag_wheels_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_wheels_right models/mapobjects/tanks_sd/jag_wheels_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_cogs_left 	models/mapobjects/tanks_sd/jag_cogs_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_cogs_right 	models/mapobjects/tanks_sd/jag_cogs_alt_forward

		remapshaderflush
	}

	trigger tracks_stop
	{
		accum 0 abort_if_equal 0
		accum 0 set 0

		remapshader models/mapobjects/tanks_sd/jag_tracks_left 	models/mapobjects/tanks_sd/jag_tracks_left
		remapshader models/mapobjects/tanks_sd/jag_tracks_right models/mapobjects/tanks_sd/jag_tracks_right
		remapshader models/mapobjects/tanks_sd/jag_wheels_left 	models/mapobjects/tanks_sd/jag_wheels_left
		remapshader models/mapobjects/tanks_sd/jag_wheels_right models/mapobjects/tanks_sd/jag_wheels_right
		remapshader models/mapobjects/tanks_sd/jag_cogs_left 	models/mapobjects/tanks_sd/jag_cogs_left
		remapshader models/mapobjects/tanks_sd/jag_cogs_right 	models/mapobjects/tanks_sd/jag_cogs_right

		remapshaderflush
	}

	trigger tracks_turn_left
	{
		accum 0 abort_if_equal 2
		accum 0 set 2

		remapshader models/mapobjects/tanks_sd/jag_tracks_left 	models/mapobjects/tanks_sd/jag_tracks_alt_backward
		remapshader models/mapobjects/tanks_sd/jag_tracks_right models/mapobjects/tanks_sd/jag_tracks_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_wheels_left 	models/mapobjects/tanks_sd/jag_wheels_alt_backward
		remapshader models/mapobjects/tanks_sd/jag_wheels_right models/mapobjects/tanks_sd/jag_wheels_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_cogs_left 	models/mapobjects/tanks_sd/jag_cogs_alt_backward
		remapshader models/mapobjects/tanks_sd/jag_cogs_right 	models/mapobjects/tanks_sd/jag_cogs_alt_forward

		remapshaderflush
	}

	trigger tracks_turn_right
	{
		accum 0 abort_if_equal 3
		accum 0 set 3

		remapshader models/mapobjects/tanks_sd/jag_tracks_left 	models/mapobjects/tanks_sd/jag_tracks_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_tracks_right models/mapobjects/tanks_sd/jag_tracks_alt_backward
		remapshader models/mapobjects/tanks_sd/jag_wheels_left 	models/mapobjects/tanks_sd/jag_wheels_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_wheels_right models/mapobjects/tanks_sd/jag_wheels_alt_backward
		remapshader models/mapobjects/tanks_sd/jag_cogs_left 	models/mapobjects/tanks_sd/jag_cogs_alt_forward
		remapshader models/mapobjects/tanks_sd/jag_cogs_right 	models/mapobjects/tanks_sd/jag_cogs_alt_backward

		remapshaderflush
	}

// ===========================================================================================
// ===========================================================================================

	trigger run_continue
	{
		accum 3 inc 1
		trigger self deathcheck
		trigger self stopcheck
		trigger self move
	}


// ===========================================================================================
// movement

	trigger move_check
	{
		trigger self stuck_check
		accum 1 abort_if_bitset 3

		trigger self dispatch
	}

	trigger move
	{
		trigger self move_check

		wait 500

		trigger self move
	}

	trigger dispatch
	{
		accum 3 trigger_if_equal 0 tank run_0
		accum 3 trigger_if_equal 1 tank run_1
		accum 3 trigger_if_equal 2 tank run_2
		accum 3 trigger_if_equal 3 tank run_3
		accum 3 trigger_if_equal 4 tank run_4
		accum 3 trigger_if_equal 5 tank run_5
		accum 3 trigger_if_equal 6 tank run_6
		accum 3 trigger_if_equal 7 tank run_7
		accum 3 trigger_if_equal 8 tank run_8
		accum 3 trigger_if_equal 9 tank run_9
		accum 3 trigger_if_equal 10 tank run_10
		accum 3 trigger_if_equal 11 tank run_11
		accum 3 trigger_if_equal 12 tank run_12
		accum 3 trigger_if_equal 13 tank run_13
		accum 3 trigger_if_equal 14 tank run_14
		accum 3 trigger_if_equal 15 tank run_15
		accum 3 trigger_if_equal 16 tank run_16
		accum 3 trigger_if_equal 17 tank run_17
		accum 3 trigger_if_equal 18 tank run_18
		accum 3 trigger_if_equal 19 tank run_19
		accum 3 trigger_if_equal 20 tank run_20
		accum 3 trigger_if_equal 21 tank run_21
		accum 3 trigger_if_equal 22 tank run_22
		accum 3 trigger_if_equal 23 tank run_23
		accum 3 trigger_if_equal 24 tank run_24
		accum 3 trigger_if_equal 25 tank run_25
		accum 3 trigger_if_equal 26 tank run_26
		accum 3 trigger_if_equal 27 tank run_27
		accum 3 trigger_if_equal 28 tank run_28
		accum 3 trigger_if_equal 29 tank run_29
		accum 3 trigger_if_equal 30 tank run_30
		accum 3 trigger_if_equal 31 tank run_31
		accum 3 trigger_if_equal 32 tank run_32
		accum 3 trigger_if_equal 33 tank run_33
		accum 3 trigger_if_equal 34 tank run_34
		accum 3 trigger_if_equal 35 tank run_35
		accum 3 trigger_if_equal 36 tank run_36
		accum 3 trigger_if_equal 37 tank run_37
		accum 3 trigger_if_equal 38 tank run_38
		accum 3 trigger_if_equal 39 tank run_39
		accum 3 trigger_if_equal 40 tank run_40
		accum 3 trigger_if_equal 41 tank run_41
		accum 3 trigger_if_equal 42 tank run_42
		accum 3 trigger_if_equal 43 tank run_43
		accum 3 trigger_if_equal 44 tank run_44
		accum 3 trigger_if_equal 45 tank run_45
		accum 3 trigger_if_equal 46 tank run_46
		accum 3 trigger_if_equal 47 tank run_47
		accum 3 trigger_if_equal 48 tank run_48
		accum 3 trigger_if_equal 49 tank run_49
		accum 3 trigger_if_equal 50 tank run_50
		accum 3 trigger_if_equal 51 tank run_51
		accum 3 trigger_if_equal 52 tank run_52
		accum 3 trigger_if_equal 53 tank run_53
		accum 3 trigger_if_equal 54 tank run_54
		accum 3 trigger_if_equal 55 tank run_55
		accum 3 trigger_if_equal 56 tank run_56
		accum 3 trigger_if_equal 57 tank run_57
		accum 3 trigger_if_equal 58 tank run_58
		accum 3 trigger_if_equal 59 tank run_59
		accum 3 trigger_if_equal 60 tank run_60
		accum 3 trigger_if_equal 61 tank run_61
		accum 3 trigger_if_equal 62 tank run_62
		accum 3 trigger_if_equal 63 tank run_63
		accum 3 trigger_if_equal 64 tank run_64
		accum 3 trigger_if_equal 65 tank run_65
		accum 3 trigger_if_equal 66 tank run_66
		accum 3 trigger_if_equal 67 tank run_67
		accum 3 trigger_if_equal 68 tank run_68
		accum 3 trigger_if_equal 69 tank run_69
		accum 3 trigger_if_equal 70 tank run_70
		accum 3 trigger_if_equal 71 tank run_71
		accum 3 trigger_if_equal 72 tank run_72
		accum 3 trigger_if_equal 73 tank run_73
		accum 3 trigger_if_equal 74 tank run_74
		accum 3 trigger_if_equal 75 tank run_75
		accum 3 trigger_if_equal 76 tank run_76
	}

	trigger run_0
	{
		trigger self tracks_forward
		accum 1 bitset 2
		followspline 0 spln2 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_1
	{
		trigger self tracks_forward
		trigger game_manager allies_steal_tank

		accum 1 bitset 2
		followspline 0 spln3 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_2
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln4 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_3
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln5 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_4
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln6 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_5
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln7 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_6
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln8 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_7
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln9 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_8
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln10 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_9
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln11 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_10
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln12 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_11
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln13 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_12
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln14 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_13
	{
		trigger self tracks_turn_right

		accum 1 bitset 2
		followspline 0 spln15 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_14
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln16 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_15
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln17 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_16
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln18 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_17
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln19 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_18
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln20 50 wait length 32
		accum 1 bitreset 2

		trigger tank stuck_check_barrier1_built_msg

		trigger self run_continue
	}

	trigger run_19
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln21 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_20
	{
		trigger self tracks_forward

		// Old location of defense1 remove

		accum 1 bitset 2
		followspline 0 spln22 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_21
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln23 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_22
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln24 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_23
	{
		trigger self tracks_forward

		// **********************************
		trigger defense1 remove
		// **********************************

		accum 1 bitset 2
		followspline 0 spln25 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_24
	{
		trigger self tracks_forward

		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "goldrush_axis_tank_barrier1"

		wm_teamvoiceannounce 1 "goldrush_allies_tank_barrier1"
		// *---------------------------------------------------------------------------------*

		accum 1 bitset 2
		followspline 0 spln26 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_25
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln27 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_26
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln28 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_27
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln29 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_28
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln30 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_29
	{
		trigger self tracks_forward
		trigger defense1_toi rubble_corner1
		trigger self tracks_turn_left

		accum 1 bitset 2
		followspline 0 spln31 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_30
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln32 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_31
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln33 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_32
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln34 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_33
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln35 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_34
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln36 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_35
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln37 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_36
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln38 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_37
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln39 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_38
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln40 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_39
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln41 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_40
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln42 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_41
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln43 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_42
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln44 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_43
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln45 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_44
	{
		trigger self tracks_forward
		trigger defense1_toi rubble_corner2
		trigger defense2_toi rubble_corner3

		accum 1 bitset 2
		followspline 0 spln46 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_45
	{
		trigger self tracks_turn_left

		accum 1 bitset 2
		followspline 0 spln47 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_46
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln48 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_47
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln49 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_48
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln50 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_49
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln51 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_50
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln52 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_51
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln53 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_52
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln54 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_53
	{
		trigger self tracks_turn_left

		accum 1 bitset 2
		followspline 0 spln55 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_54
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln56 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_55
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln57 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_56
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln58 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_57
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln59 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_58
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln60 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_59
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln61 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_60
	{
		trigger self tracks_turn_left

		accum 1 bitset 2
		followspline 0 spln62 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_61
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln63 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_62
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln64 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_63
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln65 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_64
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln66 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_65
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln67 50 wait length 32
		accum 1 bitreset 2

		trigger tank stuck_check_barrier2_built_msg

		trigger self run_continue
	}

	trigger run_66
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln68 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_67
	{
		trigger self tracks_forward

		// **********************************
		trigger defense2 remove
		// **********************************

		accum 1 bitset 2
		followspline 0 spln69 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_68
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln70 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_69
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln71 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_70
	{
		trigger self tracks_forward

		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "goldrush_axis_tank_barrier2"

		wm_teamvoiceannounce 1 "goldrush_allies_tank_barrier2"
		// *---------------------------------------------------------------------------------*

		accum 1 bitset 2
		followspline 0 spln72 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_71
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln73 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_72
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln74 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_73
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln75 50 wait length 32
		accum 1 bitreset 2

		// *----------------------------------- vo ------------------------------------------*
		wm_addteamvoiceannounce 0 "goldrush_axis_bank_courtyard"

		wm_addteamvoiceannounce 1 "goldrush_allies_bank_courtyard"

		wm_teamvoiceannounce 0 "goldrush_axis_bank_courtyard"

		wm_teamvoiceannounce 1 "goldrush_allies_bank_courtyard"

		wm_removeteamvoiceannounce 1 "goldrush_allies_tank_courtyard"
		// *---------------------------------------------------------------------------------*

		trigger self run_continue
	}

	trigger run_74
	{
		trigger self tracks_turn_left

		accum 1 bitset 2
		followspline 0 spln76 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_75
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln77 50 wait length 32
		accum 1 bitreset 2

		trigger self run_continue
	}

	trigger run_76
	{
		trigger self tracks_forward

		accum 1 bitset 2
		followspline 0 spln78 50 wait length 32
		accum 1 bitreset 2

		trigger self script_lockout

		trigger self 		tracks_stop
		trigger tank_sound 	stop

		wm_objective_status 2 0 2
		wm_objective_status 2 1 1

		startanimation 45 10 15 nolerp norandom
		wait 666
		startanimation 0 1 15 nolerp norandom

		wait 900

		trigger tank_turret turn

		accum 3 inc 1
	}

// ===========================================================================================
// ===========================================================================================

// ===========================================================================================
// stuck checking
// digibob: since we cant return variables, just use bit 3 of accum 1 as a register... mmmm assembly...
	trigger stuck_check
	{
		accum 1 bitreset 3

		trigger self stuck_check_barrier1_built
		trigger self stuck_check_barrier2_built
		trigger self stuck_check_scriptlockout
		trigger self stuck_check_finished
	}

	trigger stuck_check_finished
	{
		accum 3 abort_if_less_than 77

		accum 1 bitset 3
	}

	trigger stuck_check_scriptlockout
	{
		accum 5 abort_if_equal 0

		accum 1 bitset 3
	}

	trigger stuck_check_barrier1_built
	{
		accum 3 abort_if_not_equal 23

		accum 1 abort_if_not_bitset 0

		accum 1 bitset 3
	}

	trigger stuck_check_barrier1_built_msg
	{
		accum 1 abort_if_not_bitset 0

		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 1 "goldrush_allies_tankbar_destroy"
		// *---------------------------------------------------------------------------------*
	}

	trigger stuck_check_barrier2_built
	{
		accum 3 abort_if_not_equal 67

		accum 1 abort_if_not_bitset 1

		accum 1 bitset 3
	}

	trigger stuck_check_barrier2_built_msg
	{
		accum 1 abort_if_not_bitset 1

		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 1 "goldrush_allies_tankbar_destroy"
		// *---------------------------------------------------------------------------------*
	}

// ===========================================================================================
// stop check

	trigger stopcheck_setup
	{
		accum 1 bitset 6			// stop if we're stuck/no-one's pushing :)

		accum 1 abort_if_bitset 8		// no one in the trigger, abort

		trigger self stuck_check		// call the stop check function
		accum 1 abort_if_bitset 3		// we're stuck so break out

		accum 1 bitreset 6			// we're free to move
	}

	trigger stopcheck
	{
		trigger self stopcheck_setup
		accum 1 abort_if_not_bitset 6

		trigger self script_lockout

		// Any just stopped moving stuff goes here
		trigger tank_sound 	stop
		trigger self 		tracks_stop
		startanimation 45 	10 	15 nolerp norandom
		wait 666
		startanimation 0 	1 	15 nolerp norandom
		wait 900

		trigger self script_lockout_stop
		resetscript
	}

// ===========================================================================================
// ===========================================================================================
// script lockouts

	trigger script_lockout
	{
		accum 5 inc 1
	}

	trigger script_lockout_stop
	{
		accum 5 inc -1
	}

// ===========================================================================================
// ===========================================================================================
// enable/disable

	trigger tank_enable
	{
		trigger self stuck_check
		accum 1 abort_if_bitset 3 	// stuck check

		accum 4 set 0				// reset stop counter
		accum 1 bitreset 8			// reset stop check

		accum 1 abort_if_bitset 2 	// already following spline
		accum 5 abort_if_not_equal 0	// are we not in a script lockout?

		accum 1 abort_if_bitset 7 	// death check

		// Any just started moving stuff goes here

		trigger self script_lockout

		trigger tank_sound start

		startanimation 55 10 15 nolerp norandom
		wait 666
		startanimation 5 40 15 nolerp norandom
		wait 500
		trigger self tracks_forward

		trigger self script_lockout_stop

		trigger self move
	}

	trigger tank_disable
	{
		accum 4 inc 1				// up the stop counter
		accum 4 abort_if_less_than 4

		accum 1 bitset 8			// set stop check

		trigger self deathcheck
	}

// ===========================================================================================
// ===========================================================================================
// death / rebirth

	rebirth
	{
		accum 1 bitreset 9 // we're visibly alive
		accum 1 bitreset 7 // we're alive again

		trigger self script_lockout

		changemodel models/mapobjects/tanks_sd/jagdpanther_africa_tracks.md3

		setstate tank_smoke invisible

		// *----------------------------------- vo ------------------------------------------*
		wm_addteamvoiceannounce 0 "axis_hq_tank_stop"

		wm_teamvoiceannounce 0 "axis_hq_tank_repaired_allies"

		wm_teamvoiceannounce 1 "allies_hq_tank_repaired"

		wm_removeteamvoiceannounce 1 "allies_hq_tank_damaged_axis"
		// *---------------------------------------------------------------------------------*

		trigger tank_sound rebirth
		wait 500

		trigger self script_lockout_stop
	}

	death
	{
		accum 1 bitset 7
	}

	trigger deathcheck
	{
		accum 1 abort_if_not_bitset 7	// are we dead?
		accum 1 abort_if_bitset 9		// are we not already visibly dead?
		accum 1 abort_if_bitset 2		// are we not following a spline?
		accum 5 abort_if_not_equal 0	// are we not in a script lockout?

		accum 1 bitset 9				// we're now visibly dead

		trigger self deathcheck_message
		accum 1 bitset 4

		changemodel models/mapobjects/tanks_sd/jagdpanther_africa_tracks2.md3

		setstate tank_smoke default

		kill tank_construct

		trigger self sound_death
		trigger self tracks_stop

		trigger self script_lockout

		trigger self tracks_stop
		startanimation 45 10 15 nolerp norandom
		wait 666
		startanimation 0 1 15 nolerp norandom

		trigger self script_lockout_stop

		resetscript
	}

	trigger deathcheck_message
	{
		accum 1 abort_if_not_bitset 4

		wm_announce "The Tank has been damaged!"

		// *----------------------------------- vo ------------------------------------------*
		wm_addteamvoiceannounce 1 "allies_hq_tank_damaged_axis"

		wm_teamvoiceannounce 0 "axis_hq_tank_damaged"

		wm_teamvoiceannounce 1 "allies_hq_tank_damaged_axis"

		wm_removeteamvoiceannounce 0 "axis_hq_tank_stop"
		// *---------------------------------------------------------------------------------*
	}

	trigger startfire
	{
		startanimation 67 8 10 nolerp norandom noloop
	}

	trigger stopfire
	{
		startanimation 0 1 15 nolerp norandom
	}

	trigger enable_stage2
	{
		accum 1 bitreset 0
	}

	trigger disable_stage2
	{
		accum 1 bitset 0
	}

	trigger enable_stage4
	{
		accum 1 bitreset 1
	}

	trigger disable_stage4
	{
		accum 1 bitset 1
	}
}

tank_trigger
{
	spawn
	{
		wait 500

		attachtotag tank_shell tag_turret

		trigger tank_trigger bot_goal_loop
	}

	trigger bot_goal_loop
	{
		wait 4000	// check every 4 seconds
		trigger tank bot_active_check
		trigger tank_trigger bot_goal_loop
	}
}

tank_build
{
	spawn
	{
		wait 500

		attachtotag tank_shell tag_turret
	}
}

tank_construct
{
	spawn
	{
		wait 1000

		kill tank

		constructible_class 2
		constructible_health 1200
		constructible_constructxpbonus 10
		constructible_destructxpbonus 10
	}

	built final
	{
		alertentity tank

		wm_announce "The Tank has been repaired!"
	}
}

tank_shell
{
	spawn
	{
		wait 400
		attachtotag tank tag_tank
	}
}

tank_turret
{
	spawn
	{
		wait 500

		attachtotag tank_shell tag_turret
	}

	trigger turn
	{
		wait 1000

		playsound sound/vehicles/tank/turret_spin.wav looping
		faceangles 0 340 0 3000
		stopsound
		playsound sound/vehicles/tank/turret_end.wav

		wait 500

		trigger tank startfire
		playsound sound/vehicles/tank/tank_fire.wav
		trigger boomtrigger boom_all		// triggers the hurts around bank explosions (each has its own wait for timing)
		trigger tank_flash run
	}

	trigger blow_doors
	{
		setstate tank_flash invisible

		wait 200
		trigger tank stopfire

		alertentity bank_door1
		setstate doorframe invisible
		setstate doorframe_damaged default

		wm_announce "Allied team has destroyed the Bank Doors!"

		wm_objective_status 3 0 2
		wm_objective_status 3 1 1

		wm_set_main_objective		4	0
		wm_set_main_objective		4	1

		wait 100
		trigger bank_door2_damaged bankbackboom

		playsound sound/vehicles/tank/turret_spin.wav looping
		faceangles 0 0 0 3000
		stopsound
		playsound sound/vehicles/tank/turret_end.wav
		trigger tank sound_death
		trigger tank script_lockout_stop
	}
}

tank_flash
{
	spawn
	{
		setstate tank_flash invisible
	}

	trigger run
	{
		setstate tank_flash default
 		attachtotag tank_turret tag_flash
		faceangles 0 90 0 50

		wait 50

		trigger tank_turret blow_doors
	}
}

tank_disabler
{
	trigger run
	{
		trigger tank tank_disable
	}
}

tank_enabler
{
	trigger run
	{
		trigger tank tank_enable
	}
}

tank_smoke
{
	spawn
	{
		wait 300
		attachtotag tank_shell tag_smoke
		setstate tank_smoke invisible
	}
}


	}
}