Ok I’ve finally decided to make a Churchill tank and it’s working … sort of. At one point in time it would draw the health meter on the screen and be able to take damage and need repaired. All that seems to have disappeared??? Any insight as to what happened? I can move the tank and get into it and the MG works just fine. It follows the spline path like it’s supposed to. It’s just indestructable now. Do I need to fix the waits in my script. It’s just a small (0 0, 1400 1400) sized map so maybe the rate things spawn into the map are affecting it? I just am a little lost here. Any ideas would help.
Tank problem
codejockey13
(codejockey13)
#2
Well I can damage it now but it just doesn’t draw the name and show the damage meter. About to give up on it. :-/
S14Y3R
(S14Y3R)
#5
be sure your script_mover has the health and description entity keys, the description is what pops up in the hud. and health is the bar.
also (I think)be sure to set the health the same as what you have it set for in your scripts func_constructable routine.
Shaderman
(Shaderman)
#6
This prefab should help: http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=12725
codejockey13
(codejockey13)
#7
I had the health on my script_mover but not the description. Apparently, they go hand in hand. Thanks for the help!!! 
Churchill complete. 