Hi
I have been working on a tank prefab, but I need some comments and feedback on it.
You can download it here: http://junk.chruker.dk/files/mapping/enemy_territory/tut_tank_09a1.zip
The feedback I need are unknown bugs and solutions to these know bugs:
- When reusing the waypoints to form a loop, the target_000 entity can only be found the first time.
- Clipping on the tank turret is non existing when the tank is damaged.
- The tank can’t be repaired from above.
My thoughs on these:
- Isn’t the biggest issue, but when I have set the wait key to -1 for the func_explosive why does its scriptblock then dissapear.
- Don’t know. The tank turret is a script_mover with the turret as model2 and brushes for the clipping.
- My thoughts about this are: The player ‘origin’ can’t get inside the TOI brush even when crawling. However if I extend the TOI brush, then you can repair it by standing on the back of the tank.



