FIrst off this are some different discutions on the same post, cause i am lazy
1-“Tank” mercs and the Meta
Now this is somehtign i have ntoiced happens a lot in games with classes in the way DB haivng different HP and MS for them.
So far i have noticed that mos tof the time a Squishy merc will survive mroe than a heavy due to their small hitboxes and high speed, example like Biatch…I mean proxy, who has 2 fragg granades on steroids, she can hide anywhere, its hard to hit cause of her hitbox, i do prefer fragger cause he is a badass, but my main owrry is thunder, he has a enourmous Hitbox for only 10 extra hp, i have seen many who say 160 is a lot, but that is basicly 2 clicks of the arnhuld or one fo the rembrug, sicne that hitbox will make sure you get hit. I think thune rn eneral needs some buffing, but thats another topic.
2- The Objective specialists.
In my opinion they are a bit to viable in combat, specially Fletcher (Salt) he is better at killing than Phantom, and Thunder, whom are msotly shwon as Slayer mercs. I just feel that he deos a great job at killign and cleanign rooms, than the assault mercs do, and he can then make thsoe anyoing and furstrating 3 second defuses. that all my salt on fletcher for today
3- Try hard perk.
Dunno, i jsut think it would be mroe rewarding and “skill” based to give the player extra 10 hp on kill during that specific life, it would reward peopel who survive figths. and you could make some pretty god loadout for, Phantom and other mercs out of it.
thats all.
here a phantom potato with the refractive armor.
hue