I just had a great idea for a map but it requires something which i dont think is possible:
Is it possible to give a tank (or truck, or any moving vehilce) two router?
EG:
Allies have to take a tank to point A, if they reach point A they win. On the direct route to point A is a barrier. If allies can blow the barrier before the tank reaches it, the tank goes to point A.
If the barrier is still intact (or rebuild) when the tank reaches it it will take another route to point B, which will also win them the map, but this route takes a while longer to drive and might be closer to the axis spawn thus giving Allies a harder time completing the map…
I dont think this is like implemented or something? I never saw it before and i doubt it’s possible… but it would be cool.
Random thoughts:
What if i made three tanks in the map, one for the first part untill it reaches the barrier, then two for the last part, either for A or for B (both invisible at the start). Then check if the barrier is constructed when the tank reaches a certain splinepoint and if yes: hide the tank and make the ‘Tank A’ visible or if no: hide the tank and make the ‘Tank B’ visible.
Or now i think about it two tanks might do the trick also, jsut leave the first tank for part A and make a second one for B.
But the problem with that is that it won’t remember the tank’s health, and will probably crush anyone that is in the MG i guess… Well ofcourse i could leave the MG out then that’s not really a problem…
but i doubt it’s possible to pull it off without players noticing that something strange happened (tank suddenly full health again)
Also if the tank gets damaged just infront of the spline where it checks for the barrier, it will drive untill that point, get damaged, then get magically ful health again…
Anyway any idea’s on this are appreciated!





I will try it soon.