http://www.fileplanet.com/dl.aspx?/planetwolfenstein/4newbies/byzantine-b2.zip
Overview and Notes:
- Dual-objective. Both sides must capture and secure 2 objectives
- This is a large map, intended for larger servers. Should be played with at least 16 people (figure 8 per side, 4 O, 4 D/mid, min)
- Cistern level has 3 entrances/exits. There is a North and South stairwell, as well as a well w/ rope right by the German Embassy (where the axis gold is)
- There is a hallway that leads from the Docks to the Mosque, but has a pair of team doors on either end. In order to use it, you must have a covert in uniform.
- CP and forward flag can be found by the mosque courtyard
Known issues:
- Cannot for the life of me figure why the center flag is not showing on the command map. You can still click on the spot where the flag should be (0, 0) and change spawn via the limbo menu, but the flag just doesn’t show
- No VO’s - working on this
- Some textures still need aligning, particularly the wall textures with the bell shaped windows.
- Noticed some brushes disappeared during the compile (wagon in the mosque courtyard lost a brush for example)
- Still tweaking the script - currently does not have all the wm_objectivestatus arguments filled out
- When you are disassembling the radio/radar cabinets, it still says “constructing” … not sure you can change this
- Still working on signage
- Still working on the tracemap and the skywalls that block vis - as a result, mortars firing from the interior to the exterior will sometimes hit and explode in the sky
Anyways, please let me know how this runs. Suggestions, comments, edits, solutions, etc are all welcome





