Hey
just wondering, (it would be cool to have this in my map).
I just made some random teleporters. But I was kinda dissapointed with their randomness… (for each “random” teleporterspawnpoint you need a misc_teleporter_dest which is targeted by a teleporter ofcourse…)
now i was wondering, isn’t it possible to attach the misc_teleporter_dest entity to a script_mover (invisible model?) and make it fly around a spline path very fast, so when you are teleporter there it is always in a different part of it’s splinepath…
i would try it if i knew how to tag entities… but i never did this and i don’t have time to figure it out tonight… so i figured i might as well ask here if someone has already done / tried it and if it’s possible before spending 5 hours trying to get entities to tag without it being even possible with a misc_teleporter_dest 
