[QUOTE=AlphaRed12;403079]This should help: http://chumbalum.swissquake.ch/ms3d/tutorials/q3a/
Can’t say I’ve ever had to use actual triangles though since I’ve used both Blender and MM3D which use empties and points, respectively, instead of a right-angle triangle. Also remember that you have to name it “tag_XXX” or else the export won’t recognize that it’s a tag and will just think it’s a random triangle.[/QUOTE]
Thanx a lot, this explaination is exactly what I have been looking for. Just never found it. Thanx a million time 
[QUOTE=eQuilibrium;403063]You’re welcome 
About the tags, for me it’s always just been trial and error. Keep on trying different angles until it works properly, perhaps someone else knows.
EDIT: posted this before seeing your new post
That would make good sense. Red being the X value, Green being Y value and blue being Z value. Just like the cg_gun* CVARs that can be used to move the weapon around in the first person view.[/QUOTE]
alphared12 have found the right one here so we dont need to try and error, but thanx for all support 