hallo all
I wanted to change something on the default head.md3 and made my own animations in 3dsMax 5 , but the tag_mouth I have in it doesn’t move in Compiler (and game) so the helmet stay in the same position :o
I seted on the tag physikue modifier and attached it to the head-bone (cause I used biped for animation, but animated only head), I also seted all scales of tag to 0.
The hole animation works in game, the only problem is the TAG.
Could someone maybe help me to understand why game (and compiler) doesn’t see the movements of tag.
thx in advantage 

