Tag based animation + vertex animation.


(Jan) #1

I started modding some weapons for ET and one thing that I REALLY want to change is the fact the the hand models are static due to the use of tag animation.

This leads to my question:

Is it possible to use vertex animation in the hands? Would that require coding, or is it just impossible?

I know tag based animations were used to conserve memory, but a static hand just looks stupid.


(No1_sonuk) #2

AFAIK, it’ll take coding to change that.

That said, perhaps it’d work if you put the hands in the animated file - the “weaponname_hand.md3” file. As that file is animated anyway, it might work. I’ve been thinking of doing this, but not gotten around to trying it.


(the_hat) #3

yes, it is possible todo this, i have seen it in other q3 engine based mods “Urban Terror Quake 3”, and i would guess that their hand animation is done in the “weaponname_hand.md3” or whatever file has there tag animation


(Jan) #4

I don’t think that UrT used the same system as ET.

No1_sonuk: I’ll try that. Though I’ll probably code handanimationg for those seperate hand anim files.


(Jan) #5

Well, that didn’t really go as planned >:|

Turns out the animation files don’t render any geometery in the md3 files.

Time to code…