[QUOTE=riptide;342335]Firstly, I win more often than I lose unless the teams are stacked with competitive players that know how to stop it. I never said I lose because they are mentally challenged… I implied I hope they realize they don’t have to sit back and snipe at the 1-2 guys that aren’t spawning… when they can just steamroll them before the enemy regroups to defend.
Secondly, Reactor is my favorite map and I prefer attacking shipyard and container city… especially because it’s such an effective strategy on those maps and sometimes the only way you can get a bunch of uncoordinated people out of the spawn.
Sure I may only kill 2-3 once they know I’m doing it… but it definitely provides a huge distraction. If you can’t see the importance of that… you have no concept of tactics. As I stated earlier it doesn’t work if they are privy to it and use flashbangs correctly in which case I become a detriment to my team.
The bottom line is… you want to control the map as much as possible. That’s been a viable tactic from the very first FPS and it’s still the best tactic. In pub games it’s the only way 1 person can carry a bad team consistently. Does it always work? No. But you can’t act like it’s a clan match with people on comms that have set strats… because even then they would do the same thing just in a cohesive manner… Control the map as best they can while denying them important tactical advantages.[/QUOTE]
This is were we differ, dude. I don’t see that as “the best tactic” for carrying a weak team. Mostly because it’s not.
The best tactics revolve around the objectives, not the enemy spawn.
You can’t run off, lone wolfing it at the enemy spawn, and expect a bunch of uncoordinated randoms to secure the objectives for you, less they “be riding the short bus”. That’s just not the best way to maximize the effectiveness of the randoms.
[B]Defending: If you can 100% guarantee that you’ve got all 8 enemies pinned and blocked off from the primary objective. Then by all means, lone wolf away.
Attacking: If you can 100% ensure that you’ve neutralized the entire enemy team and have completely opened up the objectives, then of course you’ve done what’s best for your team.
But this is never really the case.
[/B]
If your team needs you at the objectives and you aren’t there, and you lose… why blame your teammates for your loss?
–How do you know that you’re gonna get that crane fixed if you’re at ONE of the three enemy spawn exits bugging 2 or 3 scrubs at a time before you’re sent to your respawn?
–How are you ensuring that the missile hack will go smoothly, when you’re completely focused on trying to corner camp ambush the next two enemies that come around that corner?
Those kills serve your team better and better, the closer they are to the primary area of action. Hell, funnel camping near the objective would also serve your team far better.
What going on with you ISN’T a case of whether or not your team is retarded. It’s whether or not your enemy is inexperienced or outnumbered.
True, everyone on the team should be able to carry their own weight and contribute to the battle; but expecting a missile to get hacked smoothly just because you’re strafing in and out of cover spawn camping, or expecting the bot to reach the crane just because every time you respawn you sprint towards the alley where the enemy spawns and farm as many kills as you can before you die, or expecting the vents to get hacked just because you run-n-gun towards one of the three enemy spawn exits kill hunting until you fall prey to a better placed shot, etc… etc… ; it is just NOT the best way to carry a weak team of randoms.
Sorry, but it isn’t.
You don’t need to tell me that simple straightforward tactics like that can work a lot of the time. I know that better than or as well as anyone out there, trust me, have done it to death and back. Doesn’t mean it’s the best tactic for carrying a weak team of randoms.
Would really like to play some Brink Old Skool or even a little Competitive (not really into 5v5 cap on 16 player maps) with you. People are usually sure that they know everything better than the next guy, if they’ve never played with them. That’s been true since Doom (the REAL beginning of FPS in my eyes).
I’m not just that guy who avoids playing easymodes (Resistance-on-Shipyard for example), I’m also that guy that you see still on the enemy team alone doing what he can to stonewall or punch through your team, after all the easymoders have switched too that side or quit out.
In fact, I’ve lost count of how many games of Brink that I’ve found myself barely winning a match as the only or one of two humans remaining on my attacking team against a full human squad of easymoders on the other side. I’ll only ever play that easymode or end up on the stacked team when I’m with a group of good players that have ran off the other team, and the other team chooses those maps (I usually leave a group on the spot if I think they’re voting for easymode advantages).