system requirement


(Brainless) #1

does anybody give us some realistic info about this.

thx.


(tokamak) #2

No. Cheers.


(SockDog) #3

[quote=Brainless;216583]does anybody give us some realistic info about this.

thx.[/quote]

Until it’s done, no, as I expect optimisation will be done up until the last minute.

Some reasonable guesses though.

It’s a heavily modified id Tech 4 engine so I’ll guess you’ll want to be able to run ETQW reasonably well as a minimum.

It’s coming to consoles so while I expect you’ll be able to crank up the details on the PC to take advantage of your sexcore (sorry but I’m buying one so I can say that more often) cpu and uber GFX card, more console-like quality settings will probably work fine on average gaming PCs.


(INF3RN0) #4

I just hope they optimize the id4 engine while they are at it :mad:.


(mortis) #5

I would use ETQW as a benchmark reference since Brink will be in the same ‘family’ of game engines. I would be surprised if it was much more demanding than ETQW…


(Senethro) #6

Lots of things have been rewritten and just look at the screenshots. It’ll be higher.

These are the min specs for Battlefield: Bad Company. Given that the Battlefield engines are always horribly optimized, I’d hope that Brinks min specs in 7 months time are the same as BFBCs today.

OS: Windows XP
Processor: Core 2 Duo @ 2.0GHz
Memory: 2GB
Graphics: 256 MB Video Card (GeForce 7800 GT / ATI X1900)

Damn, time marches on.


(mortis) #7

For Doom 3:

3D Hardware Accelerator Card Required - 100% DirectX® 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft® Windows® 2000/XP
Pentium®IV 1.5 GHz or Athlon® XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows® swap file)
100% DirectX® 9.0b compatible 16-bit sound card and the latest drivers
100% Windows® compatible mouse, keyboard, and latest drivers
DirectX® 9.0b (included)

For Quake 4:

Minimum Quake 4 System Requirements
English version of Windows 2000/XP
Pentium 4 2.0 GHz or Athlon XP 2000+ CPU
512MB RAM
8x Speed CD-ROM Drive
2.8GB + 400MB of free space on hard disk
100% DirectX 9.0 compatible 16-bit sound card
100% Windows 2000/XP compatible mouse and keyboard
DirectX 9.0 (comes with Quake IV)
3d hardware acceleration card required
100% DirectX 9.0 compatible 64MB
Hardware accelerated video card and the latest drivers

For ETQW:

Minimum System Requirements
Processor: Intel® Pentium® 4 2.8 GHz or AMD® Athlon™ XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
Memory: 512MB RAM (768MB for Windows Vista)
Graphics card: 128MB NVIDIA® Geforce™ 5700 or ATI™ Radeon™ 9700 (full list of supported chipsets below)
Sound card: 100% DirectX 9.0c compatible sound card
Harddisk: 750MB of free hard drive space, plus 200MB for Windows swap file
Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice.

For Brink: (my best guess and only a guess (read: my prediction and nothing more))

unknown, but I’d hazard a guess that a decent dual core, 1GB of RAM, and 256MB of VRAM ought to run the game nicely. That’s not an unreasonable system expectation nowadays. I wouldn’t be surprised if the minimum system reqs were along the lines of P4 3.2 GHz, 512MB of RAM, 128Mb of VRAM or something like that. Hard to say for certain, and things like multithreading may greatly favor certain chipsets over others.


(Nail) #8

It will NOT work with Win 2000, Vista or 7 probably
I wouldn’t want to try anything slower than Core2 duo, 2 gig RAM and 512 of VRAM. openGL 2


(Senethro) #9

Is this a tired attempt at “windows is shit” humour or is there some deeper meaning?

I wouldn’t want to try anything slower than Core2 duo, 2 gig RAM and 512 of VRAM. openGL 2

Sounds about right. Apparently only 1/3rd of Steam users still have single-cores so its definitely becoming a standard.


(Nail) #10

sorry, meant 2000 not supported, probably XP not supported (DX10 required) You will need Vista or 7 to play


(DarkangelUK) #11

It’s an OpenGL game, directx10 isn’t required… not 10 specifically any way


(Nail) #12

thought I read DX10 support was needed for GFW
I know it’s a OpenGL game, I`ve been here for a while


(DarkangelUK) #13

DirectX 9 maybe but I haven’t seen anything that says 10 specifically. http://msdn.microsoft.com/en-us/library/ee417691(VS.85).aspx


(LyndonL) #14

It would be silly to force DX10 since over 50% of PC gamers use XP.


(Voxie) #15

Vista and Win 7 actually make up a bigger market share for gaming PC’s that XP does (source is Steam HW survey), and DirectX 10-compatible computers come in at just shy of 50%. But since Brink is OpenGL-based, this won’t matter much.


(murka) #16

XP has directx 10, at least i’ve played dx10 games with no prob. Locking an os because it officially doesn’t support that is epic fial.


(Voxie) #17

XP does not have DirectX 10 in any shape or form. You’ve most likely played a DX10-compatible game in DirectX 9 mode. XP doesn’t support DirectX 10 because it’s a significantly different API from DX9 being built from the ground-up for Vista and newer Windows OS’s.


(brbrbr) #18

i hope its utilize DirectX 11, aswell as OpenGL 3.3.
not require[as present for DX10 and OGL2.1].


(Voxie) #19

If Brink is to utilize DirectX 11, and the comparative OpenGL version would be 4.0, as it supports tessellation and other features made possible through DirectX 11-grade hardware (correct me if I’m wrong about this, 3D API’s are not my forte – though some quick researching seemed to confirm I haven’t had the facts twisted).


(stealth6) #20

[QUOTE=Brainless;216583]does anybody give us some realistic info about this.

thx.[/QUOTE]

(keyboard, mouse) OR (gamepad, controller), Motherboard, RAM, CPU, HDD, PSU, Internet Connection, all the rest is optional dependant on how you like your gaming experience to be.