swd3dm3 - retroactive - updated to beta


(swelt) #1

Well I get alot of flack for making “quake” maps, so I figured I’d go all out this time :wink:

Download

There are two versions in the pk4, swd3dm3 has berserk for 2v2/ffa, swd3dm3a does not (for 1v1). (There’s no gameplay flags on func_statics for gametypes are there?) I’m just looking for feedback on the layout at the moment. And more flak for making Quake maps of course :smiley:


(Wils) #2

Nope, but you could set up a function like this, although it’s a fairly icky solution:

void gametypes_setup()
{
	string gametype;
	gametype = sys.getcvar( "si_gametype" );

	if (gametype == "deathmatch") {
		$tourney_walls_func_static.remove();
		$tourney_rocketlauncher.remove();
	}

	if (gametype == "Tourney") {
		$dm_walls_func_static.remove();
		$dm_beserk.remove();
	}
}

Then you’d just call gametypes_setup(); in main() in your map script.


(g0r3) #3

nice, gj


(swelt) #4

Updated to beta

I decided to ditch the hell theme and go for the site2 ancient ruin, simply because there are more textures to work with. I think it’s turned out quite nice looking. FPS remain high pretty much everywhere (afaik). Still got 2 versions of the map as no real playtesting has been done.

hf!


(secs) #5

Nice job.

I really like the way you did the lifts.

Waves allo to Iffy :slight_smile:

I see your doing some ET editing? cool!


(Ifurita) #6

OMG!!! it’s secs