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readme snip:
Player load: 1v1, 2 - 4
Weapons: SG, 2xMG, HG, PG, CG, 2xRL.
Stuff: 2xArmour, MH.
NOTE: Megahealth is set to a 60 second respawn, not the default of 3 yawn minutes. The whole dead end concept wont really work if it spawns so infrequently.
This is my first map for Doom3, who can say if there will be others… It’s a remake of a Q3 CPMA map which I made (nodm11/cpm24). I was mainly focussing on learning the differences between D3 and Q3 editing, so it is still very Quake-ish.