[QUOTE=Anti;502528]We’re still considering some kind of draft mode, as well as a quick opportunity to sub Mercs at half time in SW. We’re not planning to up the Merc count to five.
For the time being though I’d suggest enforcing a ‘no swaps’ rule in pick-ups. Folk should be picking their three Mercs with both halves in mind. Yes they won’t have the ideal character for every circumstance but that is part of the strategy and ‘meta’ of the game, of your choices and your team’s choices.[/QUOTE]
I would actually like to see it without the ability to sub Mercs at half time because I think that preventing it would be the biggest builder of ‘meta’ due to people needing to plan ahead. Having to live with a Engie when its not “needed” could really spawn some interesting mine/turret placements. Also having a Field Ops on attack when normally you would sub him out for a medic adds the ability to have more aggressive strikes…
All in all because you would be “making the best” of what you have rather than playing “optimal” I think we could expect to see more successful Attacks. The majority of teams will build their line ups for the attack and be simply making do on defence… I love that concept 
I do think in PUBLIC (not match making) you should unlock the Merc selection to allow everyone to play anyone
prevent frustration in a game where people come and go.