And that’s good…
-Remove eastern path and command post area
The side entrance? This means that there would be only one way to the objectives. Bad idea!
-Put command post in health/ammo cabin along western road
Why? The CP belongs to a possible 2nd way inside the main area of the map. The 2nd (and important) Allies spawn depends on it.
-Main gate already blown, but keep forward bunker a capturable spawn point for both teams
This would reduce the chance for Allies to get the objectives - bad idea.
-Make the truck have to escape down the road and across the bridge with the parts
Why? There’s no need to escort the truck. IMO it wouldn’t make the map better.
-Have 2 contructable truck barriers, 1 underneath the underpass in front of truck, the other further down the road. (see thumbnails)
See above.
For me Radar is one of the best (maybe the best) stopwatch maps out there - no need to change it. The only disadvantage I see is that lots of players have fps problems which makes this map kind of unpopular. The only change I would accept would be fps improvment which IMO isn’t possible without fundamental changes of the map layout.