when i try to load my my map i get the error sv_SetBrushModel: NULL
ive searched for this error but i dont quite understand it so could someone please explain what should i do
thanks
when i try to load my my map i get the error sv_SetBrushModel: NULL
ive searched for this error but i dont quite understand it so could someone please explain what should i do
thanks
If you searched you could have found the answer about 1000 times… Because it has been asked 1000 times and answer 1000 times and solved 1000 times!
A big part of mapping is figuring out how to do things, how to solve errors etc, you can’t just come knocking here for every single error you have and expect everyone to explain you in detail what it means, when people have done this alot of times before and you are quite capable of searching those answers yourself.
Here, I searched on this forum for “sv_setbrushmodel: null” and found, on the first page alone, about 20 topics with this exact title… Try it 
this can come from many different things but one popular is that an origin brush is not an entity, you should try to search better, this error has been discussed with great detail.
ok but ive go no origin brush floating around… the only one i got works properly
but i saw in some post that it could have to do with some speakers. how can we see these?
EDIT: i have found the title guncontrols_toi1 im the map couloured in grey, but there is nothing next to it. i opened the map file with wordpad deleted everything related to it but its still there :banghead:
EDIT2:think i found it… its a TOI in my health and ammo cabinets with origin texture and also two script_movers.
EDIT3:nope dont work
EDIT4: in fact the problem came from guncontrols_toi1, which i didnt even know whyit was there. anyways i hit l then found it deleted it and now it works
thanks to everyone for the help!
You are probably using 1.5?
I had this problem about 50 times before aswell… sole reason i stopped using 1.5!
When you are copy/pasting an entity, for some reason it adds a “1”, which can cause weird effects.
Also, many, many, MANY times when deleting an entity that consists of brushes (TOI, triggers, constructibles) the entity itself remains in the map, causing this error.
Only way to delete it is indeed by using the entity list (L) and deleting it or opening the map file in notepad and looking for any entity without brushes that should have brushes.
In 1,5 when you delete a brush of an entity from 3d, it won’t delete the entity itself, so you have to delete it from the entitylist. An entity that must have the brush (triggers etc) and doesn’t have it will cause this problem too.
Edit doh. Flippy I missed/misunderstood/read it not intendly etc. you just told this thing…
But i’ll leave it to this. Maybe somebody else would understand this message better. Atleast I would.