when i go test my map it appears Sv_setbrshmodel: NULL
can someone help me please? do you know the error?
sv_setbrushmodel: NULL?
Hi OogieBoogie
Making an ET map? Cool.
Anyway, regarding the Sv_setbrshmodel: NULL-problem: It is a classic problem. I have had it several times. Search the forum, cos it has been discussed here numerous times.
Post some screens when you can.
All the best
//Loffy
well i just delete the doors (thats why i dont have an error in one house without doors) and make them opened 
thanks!
hmm still not found the error, heres a little of my huge map file of a house:
// entity 0
{
"classname" "worldspawn"
"type" "metal"
// brush 0
{
( 424 320 432 ) ( 424 -536 432 ) ( -304 320 432 ) NULL 0 0 0 0.5 0.5 0 0 0
( 384 385 312 ) ( -344 385 312 ) ( 384 385 184 ) egypt_walls_sd/stucco01 0 0 0 0.5 0.5 0 0 0
( -344 -472 184 ) ( 384 -472 184 ) ( -344 384 184 ) NULL 0 0 0 0.5 0.5 0 0 0
( 384 383 184 ) ( -344 383 312 ) ( 384 383 312 ) chateau/walltest_c07a 0 0 0 0.5 0.5 0 0 0
( -343 383 -64 ) ( -344 384 -64 ) ( -343 383 64 ) egypt_walls_sd/stucco01 0 0 0 0.5 0.5 0 0 0
( 728 384 -64 ) ( 727 383 -64 ) ( 728 384 64 ) egypt_walls_sd/stucco01 0 0 0 0.5 0.5 0 0 0
}
// brush 1
{
( 424 320 184 ) ( 424 -536 184 ) ( -304 320 184 ) NULL 0 0 0 0.5 0.5 0 0 0
( 384 385 64 ) ( -344 385 64 ) ( 384 385 -64 ) egypt_walls_sd/roughbrick03 0 0 0 0.5 0.5 0 0 0
( -344 -472 -64 ) ( 384 -472 -64 ) ( -344 384 -64 ) NULL 0 0 0 0.5 0.5 0 0 0
( 384 383 -64 ) ( -344 383 64 ) ( 384 383 64 ) chateau/walltest_c07a 0 0 0 0.5 0.5 0 0 0
( -343 383 -64 ) ( -344 384 -64 ) ( -343 383 64 ) egypt_walls_sd/roughbrick03 0 0 0 0.5 0.5 0 0 0
( 728 384 -64 ) ( 727 383 -64 ) ( 728 384 64 ) egypt_walls_sd/roughbrick03 0 0 0 0.5 0.5 0 0 0
}
// brush 2
{
( 424 320 432 ) ( 424 -536 432 ) ( -304 320 432 ) NULL 0 0 0 0.5 0.5 0 0 0
( -344 -472 184 ) ( 384 -472 184 ) ( -344 384 184 ) NULL 0 0 0 0.5 0.5 0 0 0
( -345 -472 184 ) ( -345 384 184 ) ( -345 -472 312 ) egypt_walls_sd/stucco01 0 0 0 0.5 0.5 0 0 0
( -343 -472 312 ) ( -343 384 184 ) ( -343 -472 184 ) chateau/walltest_c07a 0 0 0 0.5 0.5 0 0 0
( -343 -471 -64 ) ( -344 -472 -64 ) ( -343 -471 64 ) egypt_walls_sd/stucco01 0 0 0 0.5 0.5 0 0 0
( -344 384 -64 ) ( -343 383 -64 ) ( -344 384 64 ) egypt_walls_sd/stucco01 0 0 0 0.5 0.5 0 0 0
}
// brush 3
{
( 424 321 184 ) ( 424 -535 184 ) ( -304 321 184 ) NULL 0 0 0 0.5 0.5 0 0 0
( -344 -471 -64 ) ( 384 -471 -64 ) ( -344 385 -64 ) NULL 0 0 0 0.5 0.5 0 0 0
( -345 -471 -64 ) ( -345 385 -64 ) ( -345 -471 64 ) egypt_walls_sd/roughbrick03 0 0 0 0.5 0.5 0 0 0
( -343 -471 64 ) ( -343 385 -64 ) ( -343 -471 -64 ) chateau/walltest_c07a 0 0 0 0.5 0.5 0 0 0
( -343 -471 -64 ) ( -344 -472 -64 ) ( -343 -471 64 ) egypt_walls_sd/roughbrick03 0 0 0 0.5 0.5 0 0 0
( -344 384 -64 ) ( -343 383 -64 ) ( -344 384 64 ) egypt_walls_sd/roughbrick03 0 0 0 0.5 0.5 0 0 0
i have found there are Null in every one but what does it means??
Let me ask some other questions, just to help you:
-
What version of radiant are you using? I use 1.4.
-
Have you ever mapped before or is this your first try?
-
Have you tried some of the tutorials for beginners? See this page:
http://www.splashdamage.com/forums/viewtopic.php?t=1710 -
If you have tried a tutorial, what tutorial was that? Did you get it all to work? (Did you make a fully functional map?)
I am asking because I want to reduce the risk of you making some fundamental mistake somewhere.
//Loffy
Yes i know this Nasty little error well!
First try “brush cleanup”.
Sometimes it is just an origin brush without its entity (example door)
This can be fixed by connecting the entities usually.
Sometimes it can be an origin brush that does not have the origin texture on all sides. (this can be corrected as well)
And sometimes it is unrecoverable even if you delete the offending brush/brushes. (don’t know why this is, its a flaw in the program imo)
For example, i have gotten this error and deleted everything in the map, i mean everything and then create a box with a player_info_deathmatch, compile, test, and still get the same error, thats why i say it is unrecoverable.
I get this sometimes if i delete a door and its origin and then compile the map.
The only way i have ever been able to recover from this error (the unrecoverable one) is when after i test the map, i still have Radiant open and i do CTRL + Z (several times if needed) to Undo whatever it is that i did.
If you closed Radiant when you tested your map then of course you don’t have the option to Undo.
Its a real pain in the Arse! LOL
I suggest that you Back Up your map often so if you get an unrecoverable error you can load up the last save and start over from there.
Jec
Excellent!
And here is another tip if you want to find all the brushes in the map with a certain texture, for example the texture Origin:
(I use 1.4 so the commands are for that version.)
a) Make sure that nothing is selected.
b) Find one brush with an origin texture. Select the face of this brush/the Origin texture: Do Shift + Ctrl + left mouse button to select just 1 face of the brush.
c) Hit Shift + A to select all brushes in the map that has the Origin textures.
d) Then hit I, to invert (to select everything else).
e) Hit H, to hide.
f) if all is done correctly, you will now see just the brushes that have the Origin texture.
g) fly around and take a closer look at each brush. MAke sure they have the origin texture on all sides. And make sure that there are no brushes with origin texture that just hang there in the map with no purpose. Toss those out, if you find them.