Meh the HUD doesn’t determine the entertainment value of this game.
It would really help if people in this thread limited themselves to the core issues of DB. If you truly think that the HUD is a core issue then fine, that would mean DB is nearly finished and ready to be released. But somehow I doubt there’s anyone who truly believes that.
[QUOTE=sunshinefats;446623]I feel like SD had an evolution going up to the point of ETQW…that there was a logical progression culminating in the freedom and strategy of ETQW. And to me that is the bar by which everything SD does thereafter is measured…unfortunately, the bar was set very high there. I think Brink wasn’t as successful because for every step forward it took, it also took 3 steps back. And I fear we are treading in the same territory here with DB. For me, it comes down to the lack of freedom and strategy. This game is simply a deathmatch. Sure there are some objectives and what not, but I’m not even seeing the depth that Brink had, let alone ETQW or the others. I get that you don’t want to re-tread the same ground over again per se, but on the other side of that, why fix things that aren’t broken? It doesn’t seem like a far stretch to simply take the things that were great about the other games and continue the progression that was being made before. Yet I see a lot of trying to re-invent the wheel going on instead. It’s discouraging really.
Now I still hold out hope that some of the freedoms (both in movement and gameplay) we enjoyed before will return, and that some of the new additions will be welcomed…I get that we’re only seeing pieces of the puzzle thus far and not the whole picture, so it’s hard to judge in that regard. But there is a lot here that’s making me nervous. And thus far, I’ve had a lot more frustration than fun I’m sorry to say.[/QUOTE]
Just stating that I fully agree with this. Last night on Canary Wharf was just a grind. Yes the shooting mechanics were much smoother than before but it’s still a grind. Just wave after wave of teams clashing into each other with no real means of outsmarting them in any way. The only moments of joy were slightly novel kills which really isn’t something I play a game for.