[QUOTE=stealth6;446341]For me it’s the amount of players playing at one time. Either the servers are full and you can’t get in or the server’s struggling on roughly 3v3 or 4v4 which after a several attempts at hanging around trying to get more people online gets boring. Another scenario is that I finally get into the busy server and then it empties 1 or 2 matches later.
So either get more people to keep the servers at an optimum capacity for play (6v6+) or preferably make the game more appealing when there are less players. For example add trickjumping so I can keep myself busy with something as I walk around the map looking for the 3 enemies tucked away in various corners. In the beginning I’d try throwing medpacks at objects to see what happens or try to get to odd spots etc, but after a couple of hours of that it tends to loose it’s charm thanks to the limited abilities.
EDIT: Another possible solution could be increasing the maximum slots on a server so there is a larger buffer for people leaving and joining. Then it has less of an impact on the game. (24 slots is the sweet spot imo) But obviously this is the most radical idea since the maps would probably have to be adjusted too.
Maybe you could implement dynamic maps that block off certain routes when there are less players so you keep them in the same areas, - This is a pretty far fetched idea,[/QUOTE]
I agree with most of this. The whole trick jumping and strafing crap is for the birds though. I just don’t understand why people want that, this is a game not some rag doll olympics. I would never have double jump on our servers, because people would use it to trick jump their way over walls, and IMO ruin the game. In W:ET for example, guys would trick jump right over the wall on Oasis, and go plant dyno. Would piss me off. And then the little pricks would trick plant the dyno to make it nearly impossible to diffuse. Fueldump, people would double jump the gate at the fuel depot, plant and win that way. IMO you are exploiting maps, and it usually gets you a warn/kick from our server. Play the damn maps the way they were meant to be played FFS.
If the dedicated server files are released for public use, AND mod tools are released as well, then I am sure that there will be plenty of trick jumping servers crop up, with applicable maps, just as there is for W:ET. How about we leave this crap out of the core game itself? Leave the novelty stuff for the less serious.
As for the rest, I have yet to play any rounds, as stated, the servers are either full or there is no one on. Since we are still at early alpha, the player base is incredibly limited, and I don’t see that changing in the near future. So I would also propose “testing” a 24 slot server. Ultimately 32 would be where I would like to see it, but 24 is perfectly acceptable. It is a sweet spot. 32 add a little more chaos, which can be fun as well. So if we could have a 24 slot server, then that should be enough slots to have a full server, and really stress test things a bit. I have spent enough time running thru the maps to say that they should be able to work ideally, at this stage with 24 players. As long as there are enough spawn points to warrant the additional slots,
Would be nice if we could also make the EV speed scalable to the number of players in proximity escorting it. That would promote teamwork, in that the more team members nearby, the faster it moves. Could change the speed and dynamics of the game as well. Attacked team will focus on getting the EV moving as quickly as possible, attacking team trying to slow things down by killing the escorts and disabling the EV.
Also, it seems to take way too long to repair that EV. I’m guessing multiple engies will fix it faster, but 6v6 it is hard to have a good balance and get things going. So what do you do? Start off with 3-4 engies just to get the EV going? Then blam and A/S takes it out, and you have to do it all over?
Why do we have to sit there for 3 secs to pick up the canister as well? In the Goldrush map, once the bank doors were down, it was a mad rush to get in there, grab the gold and run like hell. All you had to do was touch the gold crate and run. Between the mg’s, land mines, flame throwers, A/S etc etc, you had a helluva run just to get the gold to the escape truck. Even the Radar map, you grab the radar parts and run. I just don’t see a need or reason for having to hold the F key for 3 secs to pick up and objective. Leaves you vulnerable and slows down the pace of the game.