hey. couple quick questions.
i’ve kind of put my farm map on the back burner for right now because i ran into a few problems with the texture work (insert grumbling). however, i kind of started working on a map that doesn’t necessarily take place in a real location.
the main feature of it, if i can get it to work, is a rope suspension bridge. now, the main question regarding it is this- when you walk on a crude wood and rope suspension bridge, it is prone to sway slightly, and even twist at times, depending on how you walk across it, etc. now, i’d really like to add that to the map, to make the bridge more believable. would this just be a script mover triggered by a character entering a big ass trigger brush? and is it possible to have two scripts move it, to accomplish both the swaying and the twisting?
secondly, and also pertaining the map, is how does one go about scripting a one time event (for lack of a better term). what i’d really like, ideally, is to set something up so that as the invading team (axis in this case) begins to deploy across the bridge, once half the team or so are on the bridge crossing it, i’d like to have something like a scripted mortar round hit the bridge and split it in half, so that the bridge halves go crashing down towards the cliff edges (indiana jones style, hehe), maybe with ladder brushes in place where the bridge halves would come to rest, with ar iver beneath, so that those who are far enough towards the opposite shore can climb up the remnants of the bridge, but those who lagged behind have to make way through a tunnel. is there a way to do this, making the script work based upon how many players are on the bridge?
thanks
