Is there a way how to use lightmaps on surfaces with parts cutted by alphafunc or blendfunc filter.
-lightmap
-alphafunc
-----> framebuffer is lightmapped and alpha cutting is done = shadows on cutted areas
- alphafunc
- lightmap
------> well cutted, but then lightmapped all surface = shadows on cutted areas
desired
- alphafunc lightmap
- alphafunc
or - alphafunc
- alphafunc lightmap
------> I need to cut lightmap, but HOW TO DO IT? :???: