Hi!,
I’m trying to use lightfilter in Jedi-Knight2, but it does not work 
I’m using shader like this:
textures/myfolder/filter1
{
qer_editorimage textures/myfolder/window
// surfaceparm trans
cull none
surfaceparm lightfilter
surfaceparm Alphashadow
qer_trans 0.6
surfaceparm nonsolid
q3map_nolightmap
{
map textures/myfolder/window
// blendfunc gl_dst_color gl_zero
blendfunc gl_ONE gl_ONE
}
}
Kompiling with LIGHT -simples 2 -fast.
But after compiling, there are no colored shadows on the wall 
What the hell i’m doing wrong ?
