http://www.team-arise.com/hummer/forums/shot0031.jpg
http://www.team-arise.com/hummer/forums/shot0032.jpg
http://www.team-arise.com/hummer/forums/shot0033.jpg
http://www.team-arise.com/hummer/forums/shot0034.jpg
Basically, I have brush on a ceiling or a wall, with a surface light facing out, but the brush behind the light becomes lit up, which looks strange.
How do I go about fixing this? Is there something I can add to the shader behind the light that will prevent this leakage?
