Hello,
I admin at Primer’s Linux64 and Broadbandreports.com and I dabble at times at level design. Although I have made many, many levels for Unreal Tournament, my familiarity with scripting and level design for Wolf: ET is pretty limited. Nevertheless, I can do basic scripting needed for servers.
One of our most popular maps is SupplyDepot. There is a bug in the map script that causes a large portion of the Axis team to spawn at the second fallback spawn if the foward spawn flag is capped by the Aliies during warmup. Supposedly this bug was fixed in SupplyDepot2, but it was not.
After seeing some discussion of the map script in the etpro forums, I took a stab at the fixing the script error. If any experts could take a look at my logic and solution found here: http://bani.anime.net/banimod/forums/viewtopic.php?t=5366
I would greatly appreciate any help/insight you might offer.
I don’t think that the script should call on the same entity at the initial auto-spawn, or should it? I changed it, and it seems to have fixed the problem, but I have only had two trial runs when the server was busy enough to check it.
Ideas? Suggestions?
–Mortis
