I opened up this thread because people think that waiting for a supply drop is not worth the ammo it gives.
Here, I given some ideas on how supply drops would be helpful:
- You don’t have to go in close vicinity with a group of people to give them ammo.
Why is this helpful? Say your team has a sniper that is doing well, but needs ammunition. If you don’t want to walk over to them, give them ammo, and return to the frontlines, this ability comes in handy. If you are trying to give your frontline players some ammo, this ability is weaker than a standard ammo station. A supply drop allows the player to last longer on the frontlines if they want to support their sniper at the same time.
- It doesn’t have to be a small amount of ammo, nor does it have to give ammo slowly like an ammo station. Nor does it have to take longer than the setup time of an ammo station.
How long does that thing prop up? 2 seconds? If a supply drop takes 3 seconds to completely drop its ammo, then gives 8 ammo packs that fully restore players’ ammo upon pickup, you still replenish friendly ammo faster than an ammo station.
- It’s just ammo.
Imagine how lighter Stoker could be if he doesn’t have to carry all those ammo packs or the ammo station around, instead just a radio. He could get a better armor/speed ratio if he switches what kinds of weapons he uses.
Now I hope everyone can stop ridiculing my idea.