Hello,
I wasn’t given the source this time but I hadn’t needed it! (I’d asked of course - however nobody had it).
Supply Depot (Night)
A large crate full of gold is being temporarily stored in an Axis supply depot. The Allies are attempting to break in and steal it with the aid of a truck. The Axis will defend their supply depot at all costs.
Name : Supply Depot (Pro)
Map File : supply_pro.bsp
Script File : supply_pro.script
Release : 18.01.2009
Changes by : eTTp`Igloo
Total Size : 3,23 MB
Players : 28 Allies : 28 Axis
Mods : All
Added/changed:
- map’s lighting (the night theme)
- truck has the health bar (it’s destructible/repairable now)
- the truck stops some metres away from gates
- mg42 bunker & tunnel’s entrance
- new, modified from supply3 piece of bunker in the base
- 2 glass windows in the base, near crane controls (undestroyable)
- ammo/hp cabinets (axis base)
- spawn protections over the sky - (off by default)
- some door & window frames are wider
- mine protection (can’t arm a landmine near allies’ primary spawn)
- more spawns (better possitions up to 28 vs 28)
- clock is set to 20 minutes
- new textures
- more clipping
- corona lighting (except tunnels)
- and many small things…
Fixes:
- the broken-for-artillery roof in axis’ supply depot
- scripting (details in the .script file)
- gold’s loading process (pure animation)
Bugs:
- some VIS bugs at the top of the CP’s roof…
(if you strongly don’t like it, it’s possible to disable this new feature)
MD5: 949a3f09d334478c1fda8bec6a4faa9a
CRC32: 19dfab8b
There’s everything you may want to know!
I left some possibilites to edit the map with mapscripts, so if you want - you can check it on your own (you can test this edition yourself, I will be to help/fix bugs eventually).
For any details please refresh this thread 
P.S. Somebody marked it as an RTCW map - I sent a PM to the northerner that it was his mistake (probably).
