I’m attempting to do an outdoor map with fancy-pants lightmapped terrain and all that fun stuff in Jedi Academy. I’m using the GTK Radiant 1.3.12-RC3 build of Radiant (which is testing JA support). I’m using a portal skybox, with 4 entity suns (you’ll understand why there’s 4 soon enough).
I’m having one HELL of a time trying to get this map to light in a way that is somehow logical. My main problem is, I either get not enough light from the suns, or too much. I can up the intensity till the cows come how, and there are still parts of the level (buildings, really), that is all outdoors, mind you, that are PITCH. BLACK. I don’t understand this at all.
I mean, the suns are all at a fairly high angle (around early morning, so say 10 or 11am), and they SHOULD be catching the sides of these buildings just fine, and lighting them accordingly. Apparently the engine just doesn’t agree, thus I get areas of the map that are lit beautifully (penumbra, although not really pronounced due to the high angle of the suns, does a lot), and then I have areas that are pitch black in an otherwise sunny, open map. It’s inexplicable. I’ve compiled with radiosity, without radiosity, etc. If I could get a version of q3map2 toolz supporting JA, I’d be using that to try EVERYTHING I COULD POSSIBLY GET MY HANDS ON to get this lighting to NOT make these buildings pitch black.
All I want to know is how in the hell can I get a somewhat LOGICAL sunlit map to work? I’ve tried sky shader lighting, that was even worse. I’ve tried individual entity lights combined with either the sky shader or the entity suns, and that just looks unnatural and bad. WHAT AM I MISSING?!
I’d much prefer to actually be working ON THE LEVEL rather than futzing around trying to get the lighting to do something it should be doing anyway by my understanding. I’ve gotten quite annoyed as of late.
Does anyone have any suggestions on how to effectively use sunlight to provide light on buildings that are OUT IN THE OPEN AND SHOULD BE LIT ACCORDINGLY ANYWAY?! grabs the gun Cuse you Q3 engine…
I’m slowly losing it…
